Method and system for video-based navigation in an application on a handheld game device
First Claim
1. A video game apparatus, comprising, in combination:
- (1) a hand-held game playing device comprisinga) a memory storing an interactive video game application;
b) a processing unit for executing the interactive video game application;
c) a camera adapted to capture a sequence of images during the execution of the video game application;
d) an image analysis module for processing the sequence of images to detect movement of the game playing device during the execution of the video game application;
wherein information as the movement detected by the image analysis module is supplied to the processing unit and interpreted by the video game application as user input of movement commands to the video game application; and
(2) a special optical target for placement in the field of view of the camera when the game playing device is held in the hands of the user during execution of the video game application;
wherein the movement of the game playing device in 1 d) is detected by processing the position of the target in the sequence of images.
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Abstract
A handheld game device includes a processing element that executes a game application, such as for example a car-racing application or other interactive game which is viewed on a screen display provided in the game device. The game device also contains a camera, preferably taking the form of an electronic video camera, capturing image frames at a suitable frame rate, such as 10 or 20 frames per second or more. The game device uses movement information obtained from a sequence of images obtained from the camera as a basis to navigate the user through a game that the user is playing on the device. For example, if the user tilts the device to the left, the tilting action results in image movement. The image movement is interpreted as user input of movement commands for the video game application, just as joystick movement is interpreted as movement commands for the video game application.
27 Citations
8 Claims
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1. A video game apparatus, comprising, in combination:
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(1) a hand-held game playing device comprising a) a memory storing an interactive video game application; b) a processing unit for executing the interactive video game application; c) a camera adapted to capture a sequence of images during the execution of the video game application; d) an image analysis module for processing the sequence of images to detect movement of the game playing device during the execution of the video game application; wherein information as the movement detected by the image analysis module is supplied to the processing unit and interpreted by the video game application as user input of movement commands to the video game application; and (2) a special optical target for placement in the field of view of the camera when the game playing device is held in the hands of the user during execution of the video game application;
wherein the movement of the game playing device in 1 d) is detected by processing the position of the target in the sequence of images. - View Dependent Claims (2, 3, 4)
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5. A method of user interaction with a video game application executing on a video game device, comprising the steps of:
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capturing a sequence of images by a camera incorporated into the video game device; processing the sequence of images to detect movement in the sequence of images; supplying information as to the detected movement to a processor executing the video game application, wherein the detected movement is interpreted as user input of movement commands to the video game application, and providing a special optical target for the camera, applying the target to the game player so as to be in the field of view of the camera when the video game devices is held by the player, and wherein the camera images the target in at least one image in the sequence of images. - View Dependent Claims (6, 7, 8)
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Specification