×

Networked portable and console game systems

  • US 7,445,549 B1
  • Filed: 06/17/2004
  • Issued: 11/04/2008
  • Est. Priority Date: 05/10/2001
  • Status: Expired due to Fees
First Claim
Patent Images

1. A method for use in a multi-player game system having a first game apparatus operated by a first player and a second separately housed game apparatus operated by a second player, the method comprising the steps of:

  • (a) generating in said first and second game apparatus polygon vertex data that represent shapes of a 3-dimensional first player-controlled simulated object controlled by said first player and moving toward a simulated walled volume of space in a simulated 3-dimensional game world;

    (b) rendering said polygon vertex data in said first and second game apparatus to generate pixel data that represents said first player-controlled object from variable viewpoints for display on first and second display devices;

    (c) receiving first status data through a data transmission link from said second game apparatus that notifies said first game apparatus that said walled volume of space is occupied by a second player-controlled object controlled by said second player;

    (d) inhibiting generation of polygon vertex data in said first and second game apparatus that represents shapes of said first player-controlled object entering said walled volume of space whenever said walled volume of space is occupied by said second player-controlled object;

    (e) receiving second status data from said second game apparatus that notifies said first game apparatus that said walled volume of space is unoccupied by said second player-controlled object and available for entry by said first player-controlled object;

    (f) generating pixel data in said first game apparatus that represents said first player-controlled object entering said walled volume of space after said first game apparatus has determined from said second status data that said walled volume of space is unoccupied by said second player-controlled object; and

    (g) initiating transmission of third status data from said first game apparatus to notify said second game apparatus that said first player-controlled object has entered said simulated walled volume of space.

View all claims
  • 0 Assignments
Timeline View
Assignment View
    ×
    ×