Synchronization of plugins
First Claim
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1. A computer-implemented method for attaching software objects to a software component, said software component having a synchronous interface and an asynchronous interface, said software component passing information from software objects attached to said synchronous interface to software objects attached to said asynchronous interface, said method comprising the steps of:
- assigning an input interface that receives input for said software component;
determining whether a software plug-in object needs to be handled synchronously with said received input or whether said software plug-in object can be processed at a later time; and
attaching said software plug-in to one of a synchronous interface or an asynchronous interface based on the determination step,such that at least one rendering plug-in object is attached to said synchronous interface, and such that time-critical plug-in objects are attached to said synchronous interface and non-time-critical plug-in objects are attached to said asynchronous interface.
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Abstract
A system and process for ensuring the smooth flow of electronic ink is described. Dynamic rendering is give priority over other event handlers. Priority may be the use of one or more queues to order when events occur and may be performing dynamic rendering prior to other steps.
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Citations
3 Claims
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1. A computer-implemented method for attaching software objects to a software component, said software component having a synchronous interface and an asynchronous interface, said software component passing information from software objects attached to said synchronous interface to software objects attached to said asynchronous interface, said method comprising the steps of:
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assigning an input interface that receives input for said software component; determining whether a software plug-in object needs to be handled synchronously with said received input or whether said software plug-in object can be processed at a later time; and attaching said software plug-in to one of a synchronous interface or an asynchronous interface based on the determination step, such that at least one rendering plug-in object is attached to said synchronous interface, and such that time-critical plug-in objects are attached to said synchronous interface and non-time-critical plug-in objects are attached to said asynchronous interface.
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2. A computer system for attaching objects to a component, said software component having a synchronous interface and an asynchronous interface, said software component passing information from software objects attached to said synchronous interface to software objects attached to said asynchronous interface, said system comprising:
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means for assigning an input interface that receives input for said software component; means for determining whether a software plug-in object needs to be handled synchronously with said received input or whether said plug-in object can be processed at a later time; and means for attaching said software plug-in to one of a synchronous interface or an asynchronous interface based on the determination step, such that at least one rendering plug-in object is attached to said synchronous interface, and such that time-critical plug-in objects are attached to said synchronous interface and non-time-critical plug-in objects are attached to said asynchronous interface.
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3. A computer-readable medium having stored thereon a computer-implemented program for attaching objects to a component, said component having a synchronous interface and an asynchronous interface, said software component passing information from software objects attached to said synchronous interface to software objects attached to said asynchronous interface, said program comprising the steps of:
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assigning an input interface that receives input for said software component; determining whether a plug-in object needs to be handled synchronously with said received input or whether said plug-in object can be processed at a later time; and attaching said plug-in to one of a synchronous interface or an asynchronous interface based on the determination step, such that at least one rendering plug-in object is attached to said synchronous interface, and such that time-critical plug-in objects are attached to said synchronous interface and non-time-critical plug-in objects are attached to said asynchronous interface.
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Specification