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Game playing system with assignable attack icons

  • US 7,455,589 B2
  • Filed: 03/13/2006
  • Issued: 11/25/2008
  • Est. Priority Date: 01/31/2001
  • Status: Expired due to Term
First Claim
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1. A method for causing a player object to target and attack one or more enemy objects in a virtual environment, comprising:

  • displaying a target range indicator that defines the target range of the player object, the target range indicator comprising a bounded area that encompasses a region of a display screen;

    maneuvering the target range indicator toward a first enemy object so that the first enemy object is at least partially located within the region of the display screen that is encompassed by the bounded area of the target range indicator;

    associating the first enemy object with a first button on an input device according to a button hierarchy, the button hierarchy prioritizing plural buttons on the input device in a predetermined priority order wherein the first button is the first button in the priority order;

    maneuvering the target range indicator toward a second enemy object so that the second enemy object is at least partially located within the region of the display screen that is encompassed by the bounded area of the target range indicator;

    associating the second enemy object with a second button on the input device according to the button hierarchy, wherein the second button is the next button in the priority order after the first button; and

    causing the player object to attack an enemy object when the button associated with the enemy object is pressed.

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