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Sending messages in response to events occurring on a gaming service

  • US 7,455,590 B2
  • Filed: 05/09/2003
  • Issued: 11/25/2008
  • Est. Priority Date: 05/09/2003
  • Status: Expired due to Fees
First Claim
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1. A method for responding to a predefined event occurring within a gaming environment, by automatically transmitting an alert or message to a person outside the gaming environment, comprising the steps of:

  • detecting that the predefined event has occurred within the gaming environment, wherein;

    the gaming environment provides a secure and limited access such that players only gain access to the gaming environment through a secure gateway, wherein;

    the secure gateway is inaccessible by any person communicating over a network that is outside of the gaming environment; and

    the network is inaccessible from within the gaming environment by players participating in the gaming environment; and

    in response to the predefined event occurring within the gaming environment,transmitting an alert or message to the person over the network, wherein the alert or message provides information related to the predefined event.

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