Sending messages in response to events occurring on a gaming service
First Claim
1. A method for responding to a predefined event occurring within a gaming environment, by automatically transmitting an alert or message to a person outside the gaming environment, comprising the steps of:
- detecting that the predefined event has occurred within the gaming environment, wherein;
the gaming environment provides a secure and limited access such that players only gain access to the gaming environment through a secure gateway, wherein;
the secure gateway is inaccessible by any person communicating over a network that is outside of the gaming environment; and
the network is inaccessible from within the gaming environment by players participating in the gaming environment; and
in response to the predefined event occurring within the gaming environment,transmitting an alert or message to the person over the network, wherein the alert or message provides information related to the predefined event.
3 Assignments
0 Petitions
Accused Products
Abstract
Alerts are transmitted to subscribers to an alerts service in response to events that occur within a gaming environment. Communication within the gaming environment is limited to specific game consoles and the gaming service. A subscriber to the alert notification service can be alerted when a friend joins the gaming service to play a game, or can select other events for which an alert is requested to be sent to the subscriber. In response to any predetermined event occurring within the gaming environment, an alerts service provides an alert or message that is transmitted through a secure firewall and outside the gaming environment. The alert message can be in the form of a pop-up that appears on a user'"'"'s instant messaging service, or an email, or a message that is transmitted through a mobile communication service to a cell phone or other portable communication device.
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Citations
28 Claims
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1. A method for responding to a predefined event occurring within a gaming environment, by automatically transmitting an alert or message to a person outside the gaming environment, comprising the steps of:
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detecting that the predefined event has occurred within the gaming environment, wherein; the gaming environment provides a secure and limited access such that players only gain access to the gaming environment through a secure gateway, wherein; the secure gateway is inaccessible by any person communicating over a network that is outside of the gaming environment; and the network is inaccessible from within the gaming environment by players participating in the gaming environment; and in response to the predefined event occurring within the gaming environment, transmitting an alert or message to the person over the network, wherein the alert or message provides information related to the predefined event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A system that responds to a predefined event occurring within a gaming environment, by automatically transmitting an alert or message to a person outside the gaming environment, comprising:
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a game server that includes a processor and a memory storing a plurality of machine instructions, said game server being included within a gaming service that establishes the gaming environment and further including a communication interface that couples the game server to a network; and wherein said processor executes the machine instructions stored in the memory, causing the processor to carry out a plurality of functions, including; detecting when a predefined event occurs within the gaming environment, wherein; the gaming environment provides a secure and limited access such that players only gain access to the gaming environment through a secure gateway wherein; the secure gateway is inaccessible by any person communicating over a network that is outside of the gaming environment; and the network is inaccessible from within the gaming environment by players participating in the gaming environment; and in response to detecting the predefined event, initiating transmission of an alert or message to a person outside the gaming environment over the network. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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Specification