System and method for presenting fantasy sports content with broadcast content
First Claim
1. A system comprising:
- a user computer, coupled to a data network, to display a user interface usable to access a user account to enter a plurality of fantasy sports preferences, the fantasy sports preferences comprising data identifying one or more players; and
a client-side device, coupled to the data network, to receive said plurality of fantasy sports preferences from the data network and broadcast programming content from a broadcast source, said broadcast programming comprising a plurality of sporting events, said client-side device being programmed to,access said plurality of fantasy sports preferences from the user account via the data network,display fantasy sports data on a display of said client-side device, where said fantasy sports data is based on said plurality of fantasy sports preferences from the user account,automatically map said data identifying one or more players against a schedule of said sporting events,display, based on said map, an indication of one or more sporting events featuring said one or more players or an indication of one or more of said players featured in one or more of said sporting events;
display said one or more players in a list, wherein selection of said one or more players in the list brings up at least one score for the one or more sporting events said one or more players participate in;
receive at least one of the plurality of sporting events streamed as non-broadcast data and storing the data thereon, the at least one received sporting event selected based on said map; and
allow a user accessing said client-side device to communicate directly with one or more other users through the data network during said one or more sporting events, said one or more other users having one or more user accounts with fantasy sports preferences comprising data identifying one or more players and wherein said one or more sporting events are live and feature one or more players identified by the fantasy sport preferences of both the user and the one or more other users.
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Abstract
A system and method for presenting fantasy sports content with broadcast content is disclosed. One aspect of the invention is to provide a way for a user to customize and configure how fantasy-sports-related content is presented along with broadcast content. In one embodiment, an online user interface is used to set a plurality of user preferences and settings which tailors and formats the fantasy-sports-related content and services available via a client-side device. Another aspect of the invention is to present the customized fantasy-related content along with broadcasted content, such as a sporting event. In one embodiment, a user is able to view a broadcasted sporting event simultaneously with information relating to the user'"'"'s fantasy team and players.
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Citations
39 Claims
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1. A system comprising:
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a user computer, coupled to a data network, to display a user interface usable to access a user account to enter a plurality of fantasy sports preferences, the fantasy sports preferences comprising data identifying one or more players; and a client-side device, coupled to the data network, to receive said plurality of fantasy sports preferences from the data network and broadcast programming content from a broadcast source, said broadcast programming comprising a plurality of sporting events, said client-side device being programmed to, access said plurality of fantasy sports preferences from the user account via the data network, display fantasy sports data on a display of said client-side device, where said fantasy sports data is based on said plurality of fantasy sports preferences from the user account, automatically map said data identifying one or more players against a schedule of said sporting events, display, based on said map, an indication of one or more sporting events featuring said one or more players or an indication of one or more of said players featured in one or more of said sporting events; display said one or more players in a list, wherein selection of said one or more players in the list brings up at least one score for the one or more sporting events said one or more players participate in; receive at least one of the plurality of sporting events streamed as non-broadcast data and storing the data thereon, the at least one received sporting event selected based on said map; and allow a user accessing said client-side device to communicate directly with one or more other users through the data network during said one or more sporting events, said one or more other users having one or more user accounts with fantasy sports preferences comprising data identifying one or more players and wherein said one or more sporting events are live and feature one or more players identified by the fantasy sport preferences of both the user and the one or more other users. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method comprising:
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entering a plurality of fantasy sports preferences comprising data identifying one or more players using a user interface of a user computer that is coupled to a data network, wherein said user interface is usable to access a user account with which said plurality of fantasy sports preferences are associated; receiving, by a client-side device coupled to the data network, said plurality of fantasy sports preferences from the data network and broadcast programming content from a broadcast source, said broadcast programming comprising a plurality of sporting events; accessing, by the client-side device, said plurality of fantasy sports preferences from the user account via the data network; displaying, on a display of the client-side device, fantasy sports data that is based on said plurality of fantasy sports preferences from the user account; automatically mapping said data identifying one or more players against a schedule of said sporting events; displaying, based on said mapping, an indication of one or more sporting events featuring said one or more players or an indication of one or more of said players featured in one or more of said sporting events; displaying said one or more players in a list, wherein selection of said one or more players in the list brings up at least one score for the one or more sporting events said one or more players participate in; receiving at least one of the plurality of sporting events streamed as non-broadcast data and storing the data thereon, the at least one received sporting event selected based on said mapping; and allowing a user accessing said client-side device to communicate directly with one or more other users through the data network during said one or more sporting events, said one or more other users having one or more user accounts with fantasy sports preferences comprising data identifying one or more players and wherein said one or more sporting events are live and feature one or more players identified by the fantasy sport preferences of both the user and the one or more other users. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 37, 38, 39)
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25. A computer program product comprising:
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a computer usable medium having computer program code embodied therein to display information, the computer program product having; computer readable program code to enter a plurality of fantasy sports preferences comprising data identifying one or more players using a user interface of a user computer that is coupled to a data network, wherein said user interface is usable to access a user account with which said plurality of fantasy sports preferences are associated; computer readable program code to receive, by a client-side device coupled to the data network, said plurality of fantasy sports preferences from the data network and broadcast programming content from a broadcast source, said broadcast programming comprising a plurality of sporting events; computer readable program code to access, by the client-side device, said plurality of fantasy sports preferences from the user account via the data network; computer readable program code to display, on a display of the client-side device, fantasy sports data that is based on said plurality of fantasy sports preferences from the user account; computer readable program code to automatically map said data identifying one or more players against a schedule of said sporting events; computer readable program code to display, based on said map, an indication of one or more sporting events featuring said one or more players or an indication of one or more of said players featured in one or more of said sporting events; computer readable program code to display, said one or more players in a list, wherein selection of said one or more players in the list brings up at least one score for the one or more sporting events said one or more players participate in; computer readable program code to receive at least one of the plurality of sporting events streamed as non-broadcast data and storing the data thereon, the at least one received sporting event selected based on said map; and computer readable program code to allow a user accessing said client-side device to communicate directly with one or more other users through the data network during said one or more sporting events, said one or more other users having one or more user accounts with fantasy sports preferences comprising data identifying one or more players and wherein said one or more sporting events are live and feature one or more players identified by the fantasy sport preferences of both the user and the one or more other users. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36)
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Specification