Method of conducting an interactive competition
First Claim
1. A computer implemented method of conducting an asymmetric interactive electronic game competition between a celebrity playing against a player, comprising the steps of:
- downloading from a computer network to a device having a computer readable memory, a multiplicity of quiz questions and a plurality of electronic stored answers previously selected by the celebrity in response to the quiz questions, respectively;
electronically presenting at least one of the quiz questions to the player playing against the celebrity via the device in real-time and the quiz question having at least a correct answer and at least an incorrect answer;
receiving an answer input from the player in real-time via an electronic user interface;
retrieving from the computer readable memory, an electronic stored answer previously selected by the celebrity in response to the quiz question,interactively presenting the electronic stored answer previously selected by the celebrity to the player;
electronically updating a score for the player and a score for the celebrity by comparing a correct answer with the received answer input from the player and the stored answer previously selected by the celebrity; and
repeating the quiz question presenting step, the receiving step, the retrieving step, the preselected answer presenting step, and the updating step for each of a multiplicity of quiz questions.
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Accused Products
Abstract
An interaction competition provides an entertaining enjoyable environment for a player to compete against a celebrity in a head-to-head trivia game. The questions may be associated with the celebrity rather than random general information or general trivia. The celebrity can participate via stored audio media, stored audio-visual media, or in a live real-time format. A goal of the competition is for a player to gain more points than the celebrity. Another goal of the competition is for the player to answer more questions correctly than the celebrity. At least one or more game episodes can be provided on computer-readable media. A game episode may be implemented with a product featuring a celebrity. The competition can be provided in many different gaming environments. The competition can be provided online via a web-based format; a television game show format; telephone call-in radio talk show format; or a cellular phone game format.
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Citations
26 Claims
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1. A computer implemented method of conducting an asymmetric interactive electronic game competition between a celebrity playing against a player, comprising the steps of:
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downloading from a computer network to a device having a computer readable memory, a multiplicity of quiz questions and a plurality of electronic stored answers previously selected by the celebrity in response to the quiz questions, respectively; electronically presenting at least one of the quiz questions to the player playing against the celebrity via the device in real-time and the quiz question having at least a correct answer and at least an incorrect answer; receiving an answer input from the player in real-time via an electronic user interface; retrieving from the computer readable memory, an electronic stored answer previously selected by the celebrity in response to the quiz question, interactively presenting the electronic stored answer previously selected by the celebrity to the player; electronically updating a score for the player and a score for the celebrity by comparing a correct answer with the received answer input from the player and the stored answer previously selected by the celebrity; and repeating the quiz question presenting step, the receiving step, the retrieving step, the preselected answer presenting step, and the updating step for each of a multiplicity of quiz questions. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer-readable medium having computer-executable components, comprising:
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a game host component configured for interactively presenting prerecorded audio data including a plurality of trivia questions; a celebrity component configured for storing preselected celebrity answers and for presenting the stored celebrity answers responsive to the trivia questions; a multimedia component being in connection with a celebrity playing against a player via the celebrity component, the multimedia component configured to provide at least a movie of the celebrity; a user interface component configured for selecting the celebrity component so as to receive a player'"'"'s real-time answers to the trivia questions; and a scoring component configured for tracking a score of a player based on the player answers and tracking a score of the celebrity based on the stored celebrity answers. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A computer implemented method of conducting a real-time gaming competition between a celebrity and a non-celebrity, comprising the steps of:
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downloading from a computer network to a device having a computer readable memory, a multiplicity of questions and a plurality of answer options previously selected by the celebrity in response to the questions, respectively; presenting a linking discussion for at least one of the questions; presenting said at least one question from the computer readable memory, the question having a plurality of answer options including at least one correct answer option and at least one incorrect answer option, the question having trivia information being associated with the celebrity; receiving a first answer option from the non-celebrity playing against the celebrity; retrieving from the computer readable memory, the answer option that was previously selected by the celebrity in response to the question; adjusting a non-celebrity score, if the first answer option received from the non-celebrity matches the correct answer option;
adjusting a celebrity score, if the answer option of the celebrity matches the correct answer option; and
updating the non-celebrity score and the celebrity score for sequential questions; andrepeating the presenting steps, the receiving steps and the adjusting step for at least three sequential questions. - View Dependent Claims (18, 19, 20, 21, 22, 23)
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24. A computer-readable medium having computer-executable components for an interactive competition with a celebrity player and a real-time player, comprising:
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a question component including a plurality of trivia questions, and the trivia questions being computer readable data for audio presentation and visual presentation on a computer device, and said trivia questions having a plurality of answer options configured for user selection; a celebrity component including a plurality of stored celebrity player answers to the trivia questions; a media component being in connection with the celebrity player and different from the interactive competition, the media component configured to provide at least a plurality of sound recordings of the celebrity, a user interface component being operatively connected to the question component and celebrity component;
the interface component being configured for receiving a player'"'"'s answers to the trivia questions and electronically selecting the celebrity player, wherein the player is playing against the celebrity; anda scoring component configured for tracking a score of the player based on the player answers and tracking a score of the celebrity based on the stored celebrity answers. - View Dependent Claims (25, 26)
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Specification