System and method for generating new licenses
First Claim
1. A system, includinga license server wherein, in operation, the license server:
- delivers a conditional license to a playback device;
obtains information regarding the execution state of a content executable associated with a game currently available to the playback device, wherein execution state includes a game asset output from the content executable;
evaluates the condition associated with the conditional license using the execution state of the game at the playback device;
a secure processor at the playback device wherein, in operation, the secure processor determines the conditional license is satisfied;
wherein new rights are available at the playback device if the license is satisfied.
2 Assignments
0 Petitions
Accused Products
Abstract
Dynamic assignment of rights to content, such as in a closed distribution system. Noting state information generated by an item of current content, and modifying state or rights of new content in response. Preloading or dynamically sending new content to the owner of the current content, with rights being enabled only at a later time, in the playback device, with predetermined conditions. In response to current state information, dynamically sending a license for new content from a server. Conditional or dynamic licenses to new content, including a set of rights associated with a class of possible sets of state information. Assignment of limited rights to a content, with support in a secure player to enforce them; for purposes of rental, bonus content, trials and other business models.
98 Citations
29 Claims
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1. A system, including
a license server wherein, in operation, the license server: -
delivers a conditional license to a playback device; obtains information regarding the execution state of a content executable associated with a game currently available to the playback device, wherein execution state includes a game asset output from the content executable; evaluates the condition associated with the conditional license using the execution state of the game at the playback device; a secure processor at the playback device wherein, in operation, the secure processor determines the conditional license is satisfied; wherein new rights are available at the playback device if the license is satisfied. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A system, including:
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a content server wherein, in operation, the content server delivers a game to a playback device; a license server wherein, in operation, the license server; delivers a conditional license to the playback device; obtains information regarding the execution state of a content executable associated with the game currently available to the playback device, wherein execution state includes a game asset associated with the content executable; evaluates the condition associated with the conditional license using the execution state of the content at the playback device; a secure processor at the playback device wherein, in operation, the secure processor combines static and dynamic rules to determine if a condition associated with the conditional license is satisfied; wherein, if the condition is satisfied, a portion of the game associated with the condition is playable by the playback device. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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Specification