Virtual cameras and 3-D gaming environments in a gaming machine
First Claim
1. A gaming machine comprising:
- a master gaming controller designed or configured to control a game of chance played on the gaming machine and to execute game logic to generate the game of chance in response to receiving a wager;
said game logic designed or configured to;
1) generate a plurality of surfaces wherein vertices associated with the plurality of surfaces are specified in a 3-D coordinate system of a virtual 3-D gaming environment and wherein a game outcome presentation for the game of chance is drawn on the plurality of surfaces;
2) position a virtual camera in the virtual 3-D gaming environment such that a first portion of the game outcome presentation drawn on a first portion of the plurality of surfaces is visible in a view of the virtual camera and a second portion of the game outcome presentation drawn on a second portion of the plurality of surfaces is hidden from the view of the virtual camera;
3) render one or more first two-dimensional images derived from the first portion of the plurality of surfaces to show the first portion of the game outcome presentation;
4) position the virtual camera in the virtual 3-D gaming environment such that the second portion of the game outcome presentation drawn on the second portion of the plurality surfaces is within the view of the virtual camera;
5) render one or more second two-dimensional images derived from the second portion of the plurality surfaces to show the second portion of the game outcome presentation;
a display device for displaying said first portion and said second portion of the game outcome presentation wherein, when the second portion of the plurality of surfaces is hidden from the view of the virtual camera only a portion of an outcome for the game of chance is visible on the display device.
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Abstract
A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a three-dimensional object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of the game outcome presentation. To add excitement to the game, a 3-D position of the 3-D object and other features of the 3-D gaming environment may be controlled by a game player. Nearly an unlimited variety of virtual objects, such as slot reels, gaming machines and casinos, may be modeled in the 3-D gaming environment.
315 Citations
31 Claims
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1. A gaming machine comprising:
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a master gaming controller designed or configured to control a game of chance played on the gaming machine and to execute game logic to generate the game of chance in response to receiving a wager; said game logic designed or configured to; 1) generate a plurality of surfaces wherein vertices associated with the plurality of surfaces are specified in a 3-D coordinate system of a virtual 3-D gaming environment and wherein a game outcome presentation for the game of chance is drawn on the plurality of surfaces; 2) position a virtual camera in the virtual 3-D gaming environment such that a first portion of the game outcome presentation drawn on a first portion of the plurality of surfaces is visible in a view of the virtual camera and a second portion of the game outcome presentation drawn on a second portion of the plurality of surfaces is hidden from the view of the virtual camera; 3) render one or more first two-dimensional images derived from the first portion of the plurality of surfaces to show the first portion of the game outcome presentation; 4) position the virtual camera in the virtual 3-D gaming environment such that the second portion of the game outcome presentation drawn on the second portion of the plurality surfaces is within the view of the virtual camera; 5) render one or more second two-dimensional images derived from the second portion of the plurality surfaces to show the second portion of the game outcome presentation; a display device for displaying said first portion and said second portion of the game outcome presentation wherein, when the second portion of the plurality of surfaces is hidden from the view of the virtual camera only a portion of an outcome for the game of chance is visible on the display device. - View Dependent Claims (4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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2. The gaming machine of game 1, further comprising:
game logic designed or configured to draw a plurality of the game outcome presentations in the virtual 3-D gaming environment and to capture two or more of the game outcome presentations on two-dimensional images rendered from the 3-D gaming environment.
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3. The gaming machine of game 1, further comprising:
- game logic designed or configured to draw a gaming machine maintenance operation in the virtual 3-D gaming environment and to capture the gaming machine maintenance operation on two-dimensional images rendered from the 3-D gaming environment.
Specification