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Virtual cameras and 3-D gaming environments in a gaming machine

  • US 7,465,230 B2
  • Filed: 04/22/2005
  • Issued: 12/16/2008
  • Est. Priority Date: 08/09/2001
  • Status: Expired due to Fees
First Claim
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1. A gaming machine comprising:

  • a master gaming controller designed or configured to control a game of chance played on the gaming machine and to execute game logic to generate the game of chance in response to receiving a wager;

    said game logic designed or configured to;

    1) generate a plurality of surfaces wherein vertices associated with the plurality of surfaces are specified in a 3-D coordinate system of a virtual 3-D gaming environment and wherein a game outcome presentation for the game of chance is drawn on the plurality of surfaces;

    2) position a virtual camera in the virtual 3-D gaming environment such that a first portion of the game outcome presentation drawn on a first portion of the plurality of surfaces is visible in a view of the virtual camera and a second portion of the game outcome presentation drawn on a second portion of the plurality of surfaces is hidden from the view of the virtual camera;

    3) render one or more first two-dimensional images derived from the first portion of the plurality of surfaces to show the first portion of the game outcome presentation;

    4) position the virtual camera in the virtual 3-D gaming environment such that the second portion of the game outcome presentation drawn on the second portion of the plurality surfaces is within the view of the virtual camera;

    5) render one or more second two-dimensional images derived from the second portion of the plurality surfaces to show the second portion of the game outcome presentation;

    a display device for displaying said first portion and said second portion of the game outcome presentation wherein, when the second portion of the plurality of surfaces is hidden from the view of the virtual camera only a portion of an outcome for the game of chance is visible on the display device.

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