Method and apparatus for outputting apparent and actual outcomes of a gaming device
First Claim
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1. A method, comprising:
- determining, based on a random number, a first set of indicia as an outcome of a game being played by a player of a gaming device;
determining that a first benefit associated with the first set of indicia is of at least a predetermined value;
determining, based on the first set of indicia, a second set of indicia that corresponds to a second benefit that is of lesser value than the first benefit, wherein the step of determining a second set of indicia comprises;
determining, based on the first set of indicia, a desired characteristic, wherein a payout is associated with the second set of indicia and the desired characteristic comprises a predetermined amount that the payout cannot exceed; and
determining a second set of indicia such that the second set of indicia possesses the characteristic;
wherein the step of determining the second set of indicia further comprises;
generating a second random number;
determining a possible set of indicia that corresponds to the second random number;
selecting the possible set of indicia as the second set of indicia if the possible set of indicia satisfies the desired characteristic; and
generating a third random number if the possible set of indicia is associated with a payout that does exceed the predetermined amount;
displaying the second set of indicia as the outcome of the game;
displaying, after a predetermined amount of time passes from a time the second set of indicia was displayed, the first set of indicia as the outcome of the game; and
providing the first benefit to the player.
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Abstract
In accordance with one or more embodiments, a method for outputting an outcome for a game of a gaming device is presented, wherein the method comprises first outputting an apparent outcome for the game and then outputting an actual outcome for the game. In one or more embodiments, a benefit corresponding to the apparent outcome may not be provided to the player playing the gaming device. For example, a hopper may be prevented from dispensing a payout associated with the apparent outcome. In accordance with one or more embodiments, a character (e.g., an animated character) may be displayed as changing the apparent outcome into the actual outcome.
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Citations
15 Claims
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1. A method, comprising:
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determining, based on a random number, a first set of indicia as an outcome of a game being played by a player of a gaming device; determining that a first benefit associated with the first set of indicia is of at least a predetermined value; determining, based on the first set of indicia, a second set of indicia that corresponds to a second benefit that is of lesser value than the first benefit, wherein the step of determining a second set of indicia comprises; determining, based on the first set of indicia, a desired characteristic, wherein a payout is associated with the second set of indicia and the desired characteristic comprises a predetermined amount that the payout cannot exceed; and determining a second set of indicia such that the second set of indicia possesses the characteristic; wherein the step of determining the second set of indicia further comprises; generating a second random number; determining a possible set of indicia that corresponds to the second random number; selecting the possible set of indicia as the second set of indicia if the possible set of indicia satisfies the desired characteristic; and generating a third random number if the possible set of indicia is associated with a payout that does exceed the predetermined amount; displaying the second set of indicia as the outcome of the game; displaying, after a predetermined amount of time passes from a time the second set of indicia was displayed, the first set of indicia as the outcome of the game; and providing the first benefit to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A system comprising:
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a user interface; and a control system operatively coupled to the user interface and adapted to; determine, based on a random number, a first set of indicia as an outcome of a game being played through the user interface by a player of a gaming device; determine that a first benefit associated with the first set of indicia is of at least a predetermined value; determine, based on the first set of indicia, a second set of indicia that corresponds to a second benefit that is of lesser value than the first benefit, wherein the control systems determines the second set of indicia by being adapted to; generate a second random number; determine a possible set of indicia that corresponds to the second random number; determine, based on the first set of indicia, a desired characteristic, wherein a payout is associated with the second set of indicia and the desired characteristic comprises a predetermined amount that the payout cannot exceed; and determine a second set of indicia such that the second set of indicia possesses the characteristic; select the possible set of indicia as the second set of indicia if the possible set of indicia satisfies the desired characteristic; and generate a third random number if the possible set of indicia is associated with a payout that does exceed the predetermined amount; display the second set of indicia as the outcome of the game; display, after a predetermined amount of time passes from a time the second set of indicia was displayed, the first set of indicia as the outcome of the game; and provide the first benefit to the player.
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15. A computer readable medium comprising software with instructions to:
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determine, based on a random number, a first set of indicia as an outcome of a game being played through a user interface by a player of a gaming device; determine that a first benefit associated with the first set of indicia is of at least a predetermined value; determine, based on the first set of indicia, a second set of indicia that corresponds to a second benefit that is of lesser value than the first benefit, wherein the control systems determines the second set of indicia by being adapted to; generate a second random number; determine a possible set of indicia that corresponds to the second random number; determine, based on the first set of indicia, a desired characteristic, wherein a payout is associated with the second set of indicia and the desired characteristic comprises a predetermined amount that the payout cannot exceed; and determine a second set of indicia such that the second set of indicia possesses the characteristic; select the possible set of indicia as the second set of indicia if the possible set of indicia satisfies the desired characteristic; and generate a third random number if the possible set of indicia is associated with a payout that does exceed the predetermined amount; display the second set of indicia as the outcome of the game; display, after a predetermined amount of time passes from a time the second set of indicia was displayed, the first set of indicia as the outcome of the game; and provide the first benefit to the player.
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Specification