Battle system
First Claim
1. An information gauge in a video game controlled by a processor for displaying on a display device while the video game is played by a user, comprising:
- an action bar having a start end and a goal end;
a bonus area displayed as a graphical element while the video game is being played;
a plurality of character icons presented as graphical elements at respective points on the action bar, each character icon representing a respective character in the video game; and
a plurality of money or item bonus icons displayed as a graphical element while the video game is being played and presented in a row ending at said bonus area, each bonus icon representing a money bonus or an item bonus award to the user;
said processor controlling said displayed character icons to move along said action bar over time in the direction from said start end to said goal end,said processor controlling a character in the video game that corresponds to a character icon that reaches said goal end to perform an action in the video game, and said processor establishing a charge period for a character to perform an attack action with an attack power that is a function of the duration of said charge period;
said processor controlling said bonus icons to move towards said bonus area over time and enter said bonus area one at a time, andsaid processor awarding a player in the video game a bonus corresponding to a bonus icon currently in said bonus area when an event concludes.
3 Assignments
0 Petitions
Accused Products
Abstract
Methods and apparatus for presenting information in a video game. In one implementation, an entertainment system includes: a game console; a display device connected to said game console; and a video game application program; wherein when said game console executes said video game application program, said game console causes said display device to display an information gauge; wherein said information gauge includes: an action bar having a start end and a goal end, and a plurality of character icons presented at respective points on the action bar, each character icon representing a respective character in the video game; wherein said character icons move along said action bar over time in the direction from said start end to said goal end; and wherein when a character icon reaches said goal end, the character corresponding to that character icon has an opportunity to perform an action in the video game.
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Citations
17 Claims
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1. An information gauge in a video game controlled by a processor for displaying on a display device while the video game is played by a user, comprising:
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an action bar having a start end and a goal end; a bonus area displayed as a graphical element while the video game is being played; a plurality of character icons presented as graphical elements at respective points on the action bar, each character icon representing a respective character in the video game; and a plurality of money or item bonus icons displayed as a graphical element while the video game is being played and presented in a row ending at said bonus area, each bonus icon representing a money bonus or an item bonus award to the user; said processor controlling said displayed character icons to move along said action bar over time in the direction from said start end to said goal end, said processor controlling a character in the video game that corresponds to a character icon that reaches said goal end to perform an action in the video game, and said processor establishing a charge period for a character to perform an attack action with an attack power that is a function of the duration of said charge period; said processor controlling said bonus icons to move towards said bonus area over time and enter said bonus area one at a time, and said processor awarding a player in the video game a bonus corresponding to a bonus icon currently in said bonus area when an event concludes. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of displaying information on a display device while executing a video game by a user, comprising:
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displaying an action bar having a start end and a goal end; displaying a bonus area; displaying a plurality of character icons at said start end, each character icon representing a respective character in the video game; displaying a plurality of money or item bonus icons in a row ending at said bonus area, each bonus icon representing a money bonus or an item bonus award to the user; moving each character icon along said action bar towards said goal end; moving said bonus icons towards said bonus area so that said bonus icons enter said bonus area one at a time; performing an action for a character in the video game when the character icon corresponding to that character reaches said goal end, said action including establishing a charge period for a character to perform an attack action with an attack power that is a function of the duration of said charge period; and providing a player in the video game at least one bonus corresponding to at least one bonus icon currently displayed when an event concludes. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16)
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17. A computer program, stored on a tangible storage medium, for use in displaying information on a display device while a user executes a video game, the program comprising executable instructions that cause a computer to:
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cause the display of an action bar having a start end and a goal end; cause the display of a bonus area; cause the display of a plurality of character icons at said start end, each character icon representing a respective character in the video game; cause the display of a plurality of money or item bonus icons in a row ending at said bonus area, each bonus icon representing a money bonus or an item bonus award to the user; move each character icon along said action bar towards said goal end; move said bonus icons towards said bonus area so that said bonus icons enter said bonus area one at a time; perform an action for a character in the video game when the character icon corresponding to that character reaches said goal end, said action including establishing a charge period for a character to perform an attack action with an attack power that is a function of the duration of said charge period; and provide a player in the video game at least one bonus corresponding to at least one bonus icon currently displayed when an event concludes.
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Specification