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Battle system

  • US 7,470,193 B2
  • Filed: 09/10/2004
  • Issued: 12/30/2008
  • Est. Priority Date: 09/10/2004
  • Status: Expired due to Fees
First Claim
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1. An information gauge in a video game controlled by a processor for displaying on a display device while the video game is played by a user, comprising:

  • an action bar having a start end and a goal end;

    a bonus area displayed as a graphical element while the video game is being played;

    a plurality of character icons presented as graphical elements at respective points on the action bar, each character icon representing a respective character in the video game; and

    a plurality of money or item bonus icons displayed as a graphical element while the video game is being played and presented in a row ending at said bonus area, each bonus icon representing a money bonus or an item bonus award to the user;

    said processor controlling said displayed character icons to move along said action bar over time in the direction from said start end to said goal end,said processor controlling a character in the video game that corresponds to a character icon that reaches said goal end to perform an action in the video game, and said processor establishing a charge period for a character to perform an attack action with an attack power that is a function of the duration of said charge period;

    said processor controlling said bonus icons to move towards said bonus area over time and enter said bonus area one at a time, andsaid processor awarding a player in the video game a bonus corresponding to a bonus icon currently in said bonus area when an event concludes.

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