Retro-fit responsible gaming system
First Claim
1. A responsible gaming system enabling networked gaming devices to be retrofit to operate as a responsible gaming system in order to allow or deny player access to a local gaming device on a gaming network in accordance with player exclusion criteria, the networked gaming devices having an existing central system for managing the networked gaming devices that remains unmodified after being retrofit with the responsible gaming system, the responsible gaming system comprising:
- a central management module for, independently of the existing central system, receiving, storing, and processing identity data relating to individual players enrolled with the systems, gaming data relating to gaming activities of the individual players using the system and player account information, the central management module being retro-fit to the networked gaming devices without affecting data collection functions of the existing central system; and
,a player management console for operative and retro-fit connection to a local gaming device by a flow through data connection and the central management module, the player management console including an input device for receiving identity data from a player, and communicating player identity data to the central management module only;
the player management console also for communicating gaming data to the central management module and for controlling access to the local gaming device in response to approval by the central management module;
the player management console further including a display for providing a player with player account information received from the central management module;
wherein the central management module provides instructions to the player management console to enable activation or cause de-activation of a local gaming device in accordance with pre-determined player exclusion criteria; and
wherein the existing central system remains unmodified after being retrofit with the responsible gaming system.
2 Assignments
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Accused Products
Abstract
The present invention relates generally to gaming systems. More particularly, the present invention relates to an electronic gaming system that enables an existing gaming system to be retro-fit to enable responsible gaming functionality to be added to the existing gaming system.
31 Citations
18 Claims
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1. A responsible gaming system enabling networked gaming devices to be retrofit to operate as a responsible gaming system in order to allow or deny player access to a local gaming device on a gaming network in accordance with player exclusion criteria, the networked gaming devices having an existing central system for managing the networked gaming devices that remains unmodified after being retrofit with the responsible gaming system, the responsible gaming system comprising:
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a central management module for, independently of the existing central system, receiving, storing, and processing identity data relating to individual players enrolled with the systems, gaming data relating to gaming activities of the individual players using the system and player account information, the central management module being retro-fit to the networked gaming devices without affecting data collection functions of the existing central system; and
,a player management console for operative and retro-fit connection to a local gaming device by a flow through data connection and the central management module, the player management console including an input device for receiving identity data from a player, and communicating player identity data to the central management module only;
the player management console also for communicating gaming data to the central management module and for controlling access to the local gaming device in response to approval by the central management module;
the player management console further including a display for providing a player with player account information received from the central management module;wherein the central management module provides instructions to the player management console to enable activation or cause de-activation of a local gaming device in accordance with pre-determined player exclusion criteria; and
wherein the existing central system remains unmodified after being retrofit with the responsible gaming system. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 18)
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14. A player management console (PMC) for controlling player access to an electronic gaming device connected to an existing central system, the PMC comprising:
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a first communication port for operative attachment to an electronic gaming device and the existing central system by a flow through data connection; an identity interface for a player to input player identity information; and
,a processor for receiving player identity information and for reporting player identity information to a central management module only through a second communication port, the central management module enabled to provide responsible gaming functionality to the player management console, the processor also for receiving instructions from the central management module to allow or deny player access to the electronic gaming device and for sending instructions to the electronic gaming device to allow or deny player access to the electronic gaming device wherein the PMC does not interfere with data flow to and from the existing central system; the PMC further including a display for providing a player with player account information received from the central management module. - View Dependent Claims (16)
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17. A method of retrofitting an existing gaming system having a plurality of networked gaming devices connected to an existing central system to provide responsible gaming system functionality to the networked gaming devices such that the existing central system remains unmodified after being retrofit with the responsible gaming system, comprising the steps of:
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connecting a player management console by a flow through data connection to a local gaming device and a central management module through a network, the player management console for receiving identity data from a player, communicating player identity data and gaming data to the central management module only and for controlling access to the local gaming device in response to approval by the central management module and, operatively connecting the central management module to the player management console, the central management module for receiving, storing, and processing identity data relating to individual players enrolled with the system and gaming data relating to gaming activities of the individual players enrolled with the system and gaming data relating to gaming activities of the individual players using the system wherein the player management console does not interfere with data flow to and from the existing central system.
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Specification