Game system capable of evaluating the correlation of user operation on a game machine with displayed operational information and user operation on another game machine
First Claim
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1. A game machine for executing a predetermined game in response to a player'"'"'s operation, comprising:
- a display for displaying a game screen;
operation switches operated by the player;
communications section for performing data communications among at least one other of game machines;
start timing synchronization section for establishing start-timing synchronization with said at least one other of the game machines in the game by communications via said communications section;
prompt information storage section for storing operation timing data previously defining an operation timing of said operation switches to be operated by the player;
a display controller for having, in response when the game is synchronously started, said display display information about the operation timings of said operation switches to be operated by the player based on said operation timing data;
first operation timing storage section for storing data relating to the operation timings of said operation switches operated by the player responding to the information displayed on said display;
second operation timing storage section for acquiring and storing the data which is stored in said first operation timing storage section of said at least one other of the game machines through communications via said communications section; and
correlation evaluation section for evaluating correlation in terms of game operation with said at least one other of the game machines based on the data stored in said first operation timing storage section and said second operation timing storage section;
wherein said correlation evaluation section evaluates whether both the timing based on the data stored in said first operation timing storage section and the timing based on the data stored in said second operation timing storage section are in a predetermined range of each other.
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Accused Products
Abstract
In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.
35 Citations
38 Claims
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1. A game machine for executing a predetermined game in response to a player'"'"'s operation, comprising:
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a display for displaying a game screen; operation switches operated by the player; communications section for performing data communications among at least one other of game machines; start timing synchronization section for establishing start-timing synchronization with said at least one other of the game machines in the game by communications via said communications section; prompt information storage section for storing operation timing data previously defining an operation timing of said operation switches to be operated by the player; a display controller for having, in response when the game is synchronously started, said display display information about the operation timings of said operation switches to be operated by the player based on said operation timing data; first operation timing storage section for storing data relating to the operation timings of said operation switches operated by the player responding to the information displayed on said display; second operation timing storage section for acquiring and storing the data which is stored in said first operation timing storage section of said at least one other of the game machines through communications via said communications section; and correlation evaluation section for evaluating correlation in terms of game operation with said at least one other of the game machines based on the data stored in said first operation timing storage section and said second operation timing storage section; wherein said correlation evaluation section evaluates whether both the timing based on the data stored in said first operation timing storage section and the timing based on the data stored in said second operation timing storage section are in a predetermined range of each other. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A game machine for executing a predetermined game in response to a player'"'"'s operation, comprising:
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a display for displaying a game screen; operation switches operated by the player; communications section for performing data communications among at least one other of game machines; start timing synchronization section for establishing start-timing synchronization with said at least one other of the game machines in the game by communications via said communications section; a processor for carrying out a predetermined process, in response when the game is synchronously started, corresponding to the player'"'"'s operation of said operation switches; first timing storage section for storing data relating to a timing at which said predetermined process is carried out; second timing storage section for acquiring and storing the data which is stored in said first timing storage section of said at least one other of the game machines through communications via said communications section; and correlation evaluation section for evaluating correlation in terms of game process timing with said at least one other of the game machines based on the data stored in said first timing storage section and said second timing storage section; wherein said correlation evaluation section evaluates whether both the timing based on the data stored in said first operation timing storage section and the timing based on the data stored in said second operation timing storage section are in a predetermined range of each other.
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13. A game system structured by a plurality of a game machines for executing a predetermined game in response to a player'"'"'s operation, and a data processing device for evaluating operational correlation among the plurality of the game machines,
at least one of said game machines comprising: -
a display for displaying a game screen; operation switches operated by the player; communications section for performing data communications between at least one other of the game machines and said data processing device; start timing synchronization section for establishing start-timing synchronization with said at least one other of the game machines in the game by communications via said communications section; prompt information storage section for storing operation timing data previously defining an operation timing of said operation switches to be operated by the player; a display controller for having, in response when the game is synchronously started, said display displays information about the operation timings of said operation switches to be operated by the player based on said operation timing data; operation timing storage section for storing data relating to the operation timings of said operation switches operated by the player responding to the information displayed on said display; and operation timing data transmission section for transmitting the data of said operation timing storage section to said data processing device through communications via said communications section, and said data processing device comprising; timing data storage section for receiving and storing the data, one by one, transmitted from said operation timing data transmission section through communications via said communications section; and correlation evaluation section for evaluating correlation among the game machines in terms of game operation based on the data stored in said timing data storage section, wherein said correlation evaluation section evaluates whether both the operation timings based on data transmitted from said operation timing data transmission section of said at least one of the game machines and the operation timings based on data transmitted from the at least one other of the game machines are in a predetermined range of each other.
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14. In a game executed by a game machine, a method of controlling game play of the game comprising:
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establishing start-timing synchronization in the game through data communications performed among at least one other of game machines; reading operation timing data previously defining an operation timing of operation switches to be operated by a player; in response when the game is synchronously started, having a display of the game machine display information about the operation timings of said operation switches to be operated by the player based on said operation timing data; storing its own data relating to the operation timings of said operation switches operated by the player in response to the information displayed on said display; acquiring, through communications, other data relating to the operation timings of said operation switches operated by the player in said at least one other of the game machines; and evaluating correlation among said at least one other of the game machines in terms of game operation based on said its own data and said other data; wherein said evaluating evaluates whether both the timing based on said its own data and the timing based on said other data are in a predetermined range of each other. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22)
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23. In a game executed by a game machine, a method of controlling game play of the game comprising:
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establishing start-timing synchronization in the game through data communications performed among at least one other of the game machines; carrying out a predetermined process corresponding to a player'"'"'s operation on said operation switches in response when the game is synchronously started; storing its own data relating to a timing at which said predetermined process is carried out; acquiring other data relating to the timing at which the predetermined process is carried out corresponding to the player'"'"'s operation on said operation switches in said at least one other of the game machines through communications, and evaluating correlation with said at least one other of the game machines in terms of game process timing based on said its own data and said other data, said evaluating correlation including evaluating whether both the timing based on said its own data and the timing based on said acquired other data are in a predetermined range of each other.
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24. A game machine used in a game system structured by a plurality of the game machines for executing a predetermined game in response to a player'"'"'s operation, comprising:
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a display for displaying a game screen; operation switches operated by the player; communications section for performing data communications between at least one other of the game machines; start timing synchronization section for establishing start-timing synchronization with said at least one other of the game machines in the game by communications via said communications section; prompt information storage section for storing operation timing data previously defining an operation timing of said operation switches to be operated by the player; a display controller for having, in response when the game is synchronously started, said display displays information about the operation timings of said operation switches to be operated by the player based on said operation timing data; operation timing storage section for storing data relating to the operation timings of said operation switches operated by the player responding to the information displayed on said display section; operation timing data receiving section for receiving data relating to operation timings of operation switches on the at least one other of the game machines from an operation timing storage section of the at least one other of the game machines through communications via said communications section; and correlation evaluation section for evaluating correlation of game operation with the at least one other of the game machines based on the data stored in the operation timing storage section and the received data.
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25. A program storage device readable by a game machine, tangibly embodying a program of instructions executable by the game machine to perform a method for controlling gameplay, the method comprising:
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establishing start-timing synchronization in the game through data communications performed among at least one other game machines; reading operation timing data previously defining an operation timing of operation switches to be operated by a player; in response when the game is synchronously started, enabling a display of the game machine to display information about the operation timings of said operation switches to be operated by the player based on said operation timing data; storing its own data relating to the operation timings of said operation switches operated by the player in response to the information displayed on said display; acquiring, through communications, other data relating to the operation timings of said operation switches operated by the player in said at least one other of the game machines; and evaluating correlation among said at least one other of the game machines in terms of game operation based on said its own data and said other data; wherein said evaluating evaluates whether both the timing based on said its own data and the timing based on said other data are in a predetermined range of each other. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33)
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34. A program storage device readable by a game machine, tangibly embodying a program of instructions executable by the game machine to perform a method for controlling gameplay, the method comprising:
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establishing start-timing synchronization in the game through data communications performed among at least one other of game machines; carrying out a predetermined process corresponding to a player'"'"'s operation on said operation switches in response when the game is synchronously started; storing its own data relating to a timing at which said predetermined process is carried out; acquiring other data relating to the timing at which the predetermined process is carried out corresponding to the player'"'"'s operation on said operation switches in said at least one other of the game machines through communications, and evaluating correlation with said at least one other of the game machines in terms of game process timing based on said its own data and said other data; wherein said evaluating evaluates whether both the timing based on said its own data and the timing based on said other data are in a predetermined range of each other.
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35. In a game executed by a game machine having operation switches, a method of controlling game play of the game comprising:
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reading operation timing data previously defining an operation timing of operation switches to be operated by a player; displaying information about the operation timings of said operation switches to be operated by the player based on said operation timing data on a display of the game machine; storing its own data relating to the operation timings of said operation switches operated by the player in response to the information displayed on said display; acquiring, through communications, other data relating to the operation timings of operation switches operated by another player on another game machine; determining an absolute time lag between operation timings of the operation switches of at least one of the game machines and the operation timings of operation switches defined by the read operation timing data; and determining a relative time lag between the operation timings of the operation switches operated by the player on the game machine and the operation timings of the operation switches operated by the another player on the another game machine. - View Dependent Claims (36)
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37. In a game machine system having a first game machine having switches operated by a first user and a second game machine having switches operated by a second user, a method comprising:
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displaying information on the first and second game machines regarding the desired operation timings of switches; determining an absolute time lag between the actual operation timings of the switches on the first game machine by the first user and the desired operation timings of switches; determining a relative time lag between the operation timings of the switches on the first game machine by the first user and the operation timings of the switches on the second game machine by the second user; and evaluating a correlation of operation among the first and second game machines based on the determined absolute time lag and the determined relative time lag. - View Dependent Claims (38)
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Specification