Architecture for manufacturing authenticatable gaming systems
First Claim
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1. A method for registering a game console having at least programmatically accessible memory and network interfacing capability to enable access to a network, comprising:
- receiving a symmetric key and a console ID from the game console;
locating a record using the console ID, the record containing an encrypted symmetric key in which an original symmetric key assigned to the game console during manufacturing is encrypted;
decrypting the encrypted symmetric key found in the record; and
evaluating the original symmetric key recovered from the encrypted symmetric key with the symmetric key received from the game console as a basis for authenticating the game console.
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Abstract
An architecture is described to manufacture console-based gaming systems in a manner that allows them to be authenticated to a remote entity for online participation. The architecture involves placing pre-established secrets on the game console during console manufacturing that may be subsequently used to guarantee the authenticity of the game console during registration time.
102 Citations
6 Claims
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1. A method for registering a game console having at least programmatically accessible memory and network interfacing capability to enable access to a network, comprising:
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receiving a symmetric key and a console ID from the game console; locating a record using the console ID, the record containing an encrypted symmetric key in which an original symmetric key assigned to the game console during manufacturing is encrypted; decrypting the encrypted symmetric key found in the record; and evaluating the original symmetric key recovered from the encrypted symmetric key with the symmetric key received from the game console as a basis for authenticating the game console. - View Dependent Claims (2, 3, 4)
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5. A computer-readable medium comprising computer-executable instructions that, when executed, direct a computing system to:
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receive a proffered symmetric key and a console ID from a game console having at least programmatically accessible memory and network interfacing capability to enable access to a network; retrieve, using the console ID, an original symmetric key recorded into the game console during manufacturing; and compare the proffered symmetric key received from the game console with the original symmetric key to determine whether the game console is authentic. - View Dependent Claims (6)
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Specification