Interactive play device and method
DCFirst Claim
1. An interactive toy vehicle that provides interactive effects with the user comprising:
- a housing,input control means, which includes at least one of a switch, a sound activated sensor, a voice activated module, a speech recognition module, a light activated sensor, and a magnetic sensor, to enable a player to control the vehicle, and interact with the vehicle,means for storing information related to user'"'"'s interaction with the vehicle, and means for analyzing user'"'"'s interactions with the vehicle in order to derive knowledge information that includes at least one of pattern of user'"'"'s interactions with the vehicle, user'"'"'s preferences in interacting with the vehicle, user'"'"'s habits in interacting with the device, and personal information pertaining to the user, andcontrol means for employing said knowledge information to operate the vehicle in a plurality of states.
2 Assignments
Litigations
1 Petition
Accused Products
Abstract
An interactive play device, method and apparatus, is disclosed which includes means to generate a plurality of interactions, entry control means, means to store responses to interactions and control means to select the next interaction based on memorized responses. One object of this invention is to provide a new class of interactive play devices, which is founded on personalizing a play device so that its current functionality is based on past interactions with a player rather than providing an identical operation or a randomly activated function each time the device is turned “on.” The invention also provides a plurality of toy devices, which operate in a plurality of states that mimic human behavior. A preferred embodiment discloses an interactive doll device, which generates interactions that require responses from the player. The responses are memorized by the doll device and are used to select the next interaction. An alternate embodiment discloses an interactive toy car device, which uses the same concept of memorizing responses to interactions to generate the next interaction. Both the doll and car play devices are controlled by a generic flow diagram disclosed in the specification. The specification also discloses a game during which the player is challenged to transform the play device from an initial state to a desired state by providing appropriate responses to the interactions initiated by the device.
31 Citations
21 Claims
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1. An interactive toy vehicle that provides interactive effects with the user comprising:
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a housing, input control means, which includes at least one of a switch, a sound activated sensor, a voice activated module, a speech recognition module, a light activated sensor, and a magnetic sensor, to enable a player to control the vehicle, and interact with the vehicle, means for storing information related to user'"'"'s interaction with the vehicle, and means for analyzing user'"'"'s interactions with the vehicle in order to derive knowledge information that includes at least one of pattern of user'"'"'s interactions with the vehicle, user'"'"'s preferences in interacting with the vehicle, user'"'"'s habits in interacting with the device, and personal information pertaining to the user, and control means for employing said knowledge information to operate the vehicle in a plurality of states. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. An interactive toy vehicle that provides interactive effects with the user comprising:
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input control mechanism, which includes at least one of a switch, a sound activated sensor, a voice activated module, a speech recognition module, a light activated sensor, and a magnetic sensor, to enable a player to control the vehicle, and interact with the vehicle, a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the vehicle, a computer program segment to control the operation of the vehicle, computer memory to store information related to user'"'"'s interaction with the vehicle, a computer program segment that analyzes user'"'"'s interactions with the vehicle in order to derive knowledge information that includes at least one of pattern of user'"'"'s interactions with the vehicle, user'"'"'s preferences in interacting with the vehicle, user'"'"'s habits in interacting with the device, and personal information pertaining to the user, and a computer program segment that employs said knowledge information to operate the vehicle in a plurality of states. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
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16. An interactive toy vehicle that provides interactive effects with the user comprising:
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input control mechanisms to enable a player to control the vehicle, and interact with the vehicle, a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the vehicle, a computer program segment to control the operation of the vehicle, computer memory to store information related to user'"'"'s interactions, a computer program segment that analyzes user'"'"'s interactions with the vehicle in order to derive knowledge information that includes at least one of pattern of user'"'"'s interactions with the vehicle, user'"'"'s preferences in interacting with the vehicle, user'"'"'s habits in interacting with the device, and personal information pertaining to the user, and a computer program segment that employs said knowledge information to operate the vehicle in a plurality of states that imitates human or android behavior. - View Dependent Claims (17, 18, 19, 20, 21)
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Specification