Gaming device and method
First Claim
Patent Images
1. A gaming device comprising:
- (A) a housing;
(B) a plurality of mechanical reels located in the housing, the mechanical reels being rotatable about an axis, the mechanical reels being moveable in at least a first and a second manner, the mechanical reels being moveable independently of each other;
(C) a player input device coupled to the housing, the player input device in communication with a controller, the player input device being adapted to be activated by a player; and
(D) the controller in communication with the mechanical reels and the player input device, the controller enabling the player input device after an occurrence of a consecutive number of losing outcomes and when no game is being played and disabling the player input device while a game is being played, the controller causing at least one of the mechanical reels to move in a the first manner when a game is played and to allow the player to cause at least one of the mechanical reels to move in the second manner when the game is not being played without altering or producing a game outcome, the game outcome comprising a winning or losing outcome, and after the player has activated the player input device.
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Abstract
In one embodiment, the invention relates to a gaming device having a housing including a plurality of walls defining an enclosure. A moveable game element in located in the display area and is moveable in at least a first and second manner. A controller is located in the housing and is in communication with the moveable game element. The controller determines a game outcome, which may be a winning or losing outcome. The controller preferably moves the moveable game element in a first manner during game play and in a second manner after the controller determines a threshold number of consecutive outcomes of the same type.
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Citations
52 Claims
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1. A gaming device comprising:
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(A) a housing; (B) a plurality of mechanical reels located in the housing, the mechanical reels being rotatable about an axis, the mechanical reels being moveable in at least a first and a second manner, the mechanical reels being moveable independently of each other; (C) a player input device coupled to the housing, the player input device in communication with a controller, the player input device being adapted to be activated by a player; and (D) the controller in communication with the mechanical reels and the player input device, the controller enabling the player input device after an occurrence of a consecutive number of losing outcomes and when no game is being played and disabling the player input device while a game is being played, the controller causing at least one of the mechanical reels to move in a the first manner when a game is played and to allow the player to cause at least one of the mechanical reels to move in the second manner when the game is not being played without altering or producing a game outcome, the game outcome comprising a winning or losing outcome, and after the player has activated the player input device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A gaming method comprising:
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(A) providing a gaming device having a game display; (B) displaying a game on said gaming device utilizing a plurality of moveable objects, and moving the moveable objects in a first manner during game play, wherein game play comprises determining a game outcome comprising a winning or losing outcome; (C) locating the moveable objects in a first position associated with the game outcome; (D) determining a number of consecutive losing outcomes; (E) providing a player input device; (F) giving a player an opportunity to activate the player input device; and (G) moving the moveable objects in at least a second manner when the game is not being played without altering or producing any game outcome, and if the player activates the player input device, movement of the moveable objects in the first manner being different from movement of the moveable objects in the second manner. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A gaming method comprising:
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(A) providing a gaming device having a game display and a player input device; (B) playing a plurality of games on said gaming device comprising (a) accepting a wager; (b) presenting a game, the game display comprising a plurality of moveable objects, the moveable objects being moved in a first manner during game play, wherein game play comprises determining a game outcome comprising a winning or losing outcome; and (c) locating the moveable objects in a first position associated with the game outcome; (C) determining a number of consecutive losing outcomes; and (D) moving the moveable objects in at least a second manner without altering or producing any game outcome, if a number of consecutive outcomes of a same type is at least a threshold number and if the game is not being played, wherein step D occurs after step B(b). - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36)
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37. A gaming device comprising:
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(A) at least one housing; (B) a moveable game element attached to the housing, the moveable game element being moveable in at least a first and second manner; and (C) a controller in communication with the moveable game element, the controller being configured to move the moveable game element in the first and second manner, the controller determining a game outcome, the game outcome comprising a winning or losing outcome, the controller causing the moveable game element to move in the first manner when a game is played and to move in the second manner without altering or producing any game outcome when the game is not being played and after the controller determines a number of consecutive outcomes of a same type. - View Dependent Claims (38, 39, 40, 41, 42, 43, 44, 45)
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46. A gaming device comprising:
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(A) housing means for holding game components; (B) display means mounted in the housing means for displaying a game, the game comprising a moveable indicating means for displaying game indicia, the moveable indicating means moveable in at least a first and a second manner; (C) controller means in communication with the display means, the controller means determining a game outcome, controlling the display means, and determining a number of losing outcomes, wherein the game outcome comprises a winning or losing outcome; (D) means for moving the display means in a first manner during game play; and (E) means for moving the display means in a second manner without altering or producing any game outcome after the controller determines a threshold number of consecutive losing outcomes. - View Dependent Claims (47, 48, 49, 50)
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51. A gaming method comprising:
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(A) providing a gaming device having a game display; (B) displaying a game on said gaming device utilizing a plurality of moveable objects comprising moving the moveable objects in a first manner during game play; (C) determining a game outcome, the game outcome comprising a winning or losing outcome and locating the moveable objects in a first position; (D) determining a number of consecutive losing outcomes; (E) providing a player input device; (F) giving a player an opportunity to activate the player input device; (G) moving the moveable objects in at least a second manner when the game is not being played and if the player activates the player input device without altering or producing any game outcome, movement of the moveable objects in the first manner being different from movement of the moveable objects in the second manner, wherein step G occurs after steps B and F; and (H) returning the moveable objects to the first position that the moveable objects were in prior to activation of the player input device.
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52. A gaming method comprising:
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(A) providing a gaming device having a game display and a player input device; (B) playing a plurality of games on said gaming device comprising; (a) accepting a wager; (b) presenting a game, the game display comprising a plurality of moveable objects; (c) moving the moveable objects in a first manner during game play; and (d) determining a game outcome, the game outcome comprising a winning or losing outcome and locating the moveable objects in a first position; (C) determining a number of consecutive losing outcomes; (D) moving the moveable objects in at least a second manner if a number of consecutive outcomes of a same type is at least a threshold number and if the game is not being played without altering or producing any game outcome, wherein step D occurs after step B(c); and (E) moving the moveable objects to the first position they were in prior to activation of the player input device.
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Specification