Video game voice chat with amplitude-based virtual ranging
First Claim
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1. A video game system comprising:
- an audio transducer that receives acoustical information including speech;
an amplitude detector that detects the amplitude of said received acoustical information; and
a messaging arrangement that selectively messages other players of said video game as a function of (a) said received acoustical information, (b) said detected amplitude, and (c) the respective relative virtual proximity of avatars within said video game that represent said players.
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Abstract
The amplitude of a video game player'"'"'s voice determines how far his or her message is carried to other players in the game. The range a message carries is based on the relative virtual proximity of avatars associated with said players within the virtual game environment.
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Citations
4 Claims
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1. A video game system comprising:
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an audio transducer that receives acoustical information including speech; an amplitude detector that detects the amplitude of said received acoustical information; and a messaging arrangement that selectively messages other players of said video game as a function of (a) said received acoustical information, (b) said detected amplitude, and (c) the respective relative virtual proximity of avatars within said video game that represent said players.
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2. A video game playing method comprising:
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receiving acoustical information including speech; detecting the amplitude of said received acoustical information; and selectively messaging other players of said video game as a function of (a) said received acoustical information, (b) said detected amplitude, and (c) the respective relative virtual proximity of avatars within said video game representing said players.
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3. A multiplayer video game play system comprising:
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means for receiving acoustical information including speech; means for detecting the amplitude of said received acoustical information; and means for selectively messaging other players of said video game as a function of (a) said received acoustical information, (b) said detected amplitude, and (c) the respective relative virtual proximity of avatars within said video game representing said players.
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4. A storage medium comprising:
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a first storage area that stores instructions for receiving acoustical information including speech; a second storage area that stores instructions for detecting the amplitude of said received acoustical information; and a third storage area that stores instructions for selectively messaging other players of said video game as a function of (a) said received acoustical information, (b) said detected amplitude, and (c) the respective relative virtual proximity of avatars within said video game representing said players.
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Specification