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Gaming apparatus software employing a script file

  • US 7,510,478 B2
  • Filed: 09/11/2003
  • Issued: 03/31/2009
  • Est. Priority Date: 09/11/2003
  • Status: Expired due to Fees
First Claim
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1. A gaming method, comprising:

  • receiving a wager from a player via a value input device of a gaming apparatus;

    generating an image representative of a game for display on a display unit of the gaming apparatus;

    executing compiled code associated with play of the game using a processor of the apparatus, the compiled code including code to read data from a file stored in a memory of the gaming apparatus, wherein the file is separate from the compiled code;

    reading, using the compiled code, first uncompiled instruction data from the file, the first uncompiled instruction data indicative of a request to create a first software object associated with play of the game;

    creating the first software object using the compiled code in response to the first uncompiled instruction data;

    reading second uncompiled instruction data from the file, the second uncompiled instruction data indicative of a request to create a second software object associated with play of the game;

    creating the second software object using the compiled code in response to the second uncompiled instruction data;

    reading third uncompiled instruction data from the file after creation of the second software object, wherein the third uncompiled instruction data includes a reference to the first software object, wherein the third uncompiled instruction data is indicative of a request to perform an operation associated with play of the game and associated with the first software object;

    performing, in response to the third uncompiled instruction data, the operation indicated by the third uncompiled instruction data using the compiled code; and

    determining a value payout associated with an outcome of the game.

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