Method and apparatus for interactive audience participation at a live entertainment event
DC CAFCFirst Claim
1. A system for enabling interactive participation by audience members attending a live entertainment event at a venue and employing a wireless interactive device having capability (i) to receive and transmit messages, (ii) accept input via a user interface, and (iii) display messages on an electronic display, the system comprising:
- a wireless communication system configured to transmit and receive messages with the interactive device;
means for querying the audience members to respond to at least one query with answers entered through the user interface and transmitted by the interactive device;
means for receiving the answers at a central processing station or distributed processing stations;
means for storing the received answers as audience data;
a central processor configured to receive and process the audience data into results and comprising means for disseminating least one promotional message of a sponsor to the audience members through the electronic display, wherein the venue is selected from the group consisting of stadiums, arenas, race tracks, golf courses, and theme parks.
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Accused Products
Abstract
The present invention relates to a method for providing interactive audience participation at live entertainment events. The method includes providing audience members with an interactive device that presents a promotional message and includes a user interface, broadcasting audio programming to the audience member through the interactive device, querying the audience members, wherein answers to the querying may be entered by the audience member via the user interface of the interactive device, transmitting the answers to a central processor, storing the answers as audience data, processing the audience data into results, storing the results of the processing of the audience data and broadcasting the results of the processing of the audience data.
40 Citations
42 Claims
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1. A system for enabling interactive participation by audience members attending a live entertainment event at a venue and employing a wireless interactive device having capability (i) to receive and transmit messages, (ii) accept input via a user interface, and (iii) display messages on an electronic display, the system comprising:
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a wireless communication system configured to transmit and receive messages with the interactive device; means for querying the audience members to respond to at least one query with answers entered through the user interface and transmitted by the interactive device; means for receiving the answers at a central processing station or distributed processing stations; means for storing the received answers as audience data; a central processor configured to receive and process the audience data into results and comprising means for disseminating least one promotional message of a sponsor to the audience members through the electronic display, wherein the venue is selected from the group consisting of stadiums, arenas, race tracks, golf courses, and theme parks. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method for enabling interactive audience participation at a live entertainment event at a live entertainment venue attended by a plurality of participating audience members employing a hand-held, wireless interactive device that includes a user interface, the method comprising the steps of:
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querying the participating audience members; receiving answers to the querying entered by the participating audience members via the user interface of the interactive device; transmitting the answers to a central processor; processing the answers into results; broadcasting the results to the plurality of participating audience members attending the live entertainment event and presenting a promotional message to each participant audience member, and wherein the venue is selected from the group consisting of stadiums, arenas, race tracks, golf courses, and theme parks. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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32. A method for interactive audience participation at a live entertainment event conducted at a live entertainment venue and attended by audience members, a plurality of whom have a wireless interactive device including a user interface, the method comprising the steps of:
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presenting at least one promotional message from a sponsor; querying the audience members; receiving answers to the querying entered via the user interface of the interactive device; transmitting the answers to a processor; processing the answers into results; providing the results to the sponsor and presenting a promotional message, and wherein the live entertainment venue is selected from the group consisting of stadiums, arenas, race tracks, golf courses, and theme parks. - View Dependent Claims (33, 34, 35, 36, 37, 38, 39, 40, 41, 42)
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Specification