Rhythm action game apparatus and method
First Claim
Patent Images
1. A rhythm action game apparatus comprising:
- an audio analyser adapted to analyze a music track and provide corresponding rhythm data; and
a sequence generator adapted to generate game play cues according to said rhythm data, wherein the audio analyser further comprises at least one beat detector, wherein each beat detector further comprises;
at least one frequency filter adapted to provide a filtered portion of said music track by isolating a corresponding predetermined frequency band of said music track; and
a beat resonator adapted to detect beats within the filtered portion of the music track and to determine a beat period of the detected beats of the filtered portion of the music track, wherein the beat resonator is further adapted to detect a phase difference between the determined beat period and further successive detected beats within the filtered portion of the music track.
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Abstract
A rhythm action game apparatus comprising an audio analyzer adapted to analyze a music track and provide corresponding rhythm data, and a sequence generator adapted to generate game play cues according to said rhythm data. There is also disclosed a music processor comprising an audio analyzer adapted to analyze a music track and provide corresponding rhythm data, and an audio post processor adapted to reconfigure the music track controlled by the rhythm data.
66 Citations
26 Claims
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1. A rhythm action game apparatus comprising:
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an audio analyser adapted to analyze a music track and provide corresponding rhythm data; and a sequence generator adapted to generate game play cues according to said rhythm data, wherein the audio analyser further comprises at least one beat detector, wherein each beat detector further comprises; at least one frequency filter adapted to provide a filtered portion of said music track by isolating a corresponding predetermined frequency band of said music track; and a beat resonator adapted to detect beats within the filtered portion of the music track and to determine a beat period of the detected beats of the filtered portion of the music track, wherein the beat resonator is further adapted to detect a phase difference between the determined beat period and further successive detected beats within the filtered portion of the music track. - View Dependent Claims (2, 3)
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4. A rhythm action game apparatus comprising:
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an audio analyser adapted to analyze a music track and provide corresponding rhythm data; and a sequence generator adapted to generate game play cues according to said rhythm data; wherein the audio analyser further comprises at least one beat detector, wherein each beat detector further comprises; at least one frequency filter adapted to provide a filtered portion of said music track by isolating a corresponding predetermined frequency band of said music track; and a beat resonator adapted to detect beats within the filtered portion of the music track and to determine a beat period of the detected beats of the filtered portion of the music track, and wherein the beat resonator is further adapted to provide a confidence factor, said confidence factor being indicative of the correlation between the determined beat period and further successive detected beats within the filtered portion of the music track. - View Dependent Claims (5)
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6. A rhythm action game apparatus comprising:
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an audio analyser adapted to analyze a music track and provide corresponding rhythm data, comprising; a plurality of beat detectors comprising; at least one frequency filter adapted to provide a filtered portion of said music track by isolating a predetermined frequency band of said music track; and at least one beat resonator, the beat resonator adapted to detect beats within the filtered portion of the music track and to determine a beat period of the detected beats of the filtered portion of the music track, wherein the beat resonator is further adapted to provide a confidence factor, said confidence factor being indicative of the correlation between the determined beat period and further successive detected beats within the filtered portion of the music track; at least one section detector, said section detector being adapted to detect discrete sections within the music track; a sequence generator adapted to generate game play cues according to said rhythm data; and wherein the at least one section detector detects sections from the confidence factor of the at least one beat resonator.
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7. A rhythm action game apparatus comprising:
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an audio analyser adapted to analyze a music track and provide corresponding rhythm data comprising; a plurality of beat detectors; at least one section detector, said section detector being adapted to detect discrete section within the music track; a correlator, adapted to provide a plurality of outputs for use in generating a dance or other sequence of cues for response, dependent upon weighted values of the outputs of the plurality of beat detectors and the at least one section detector; a sequence generator adapted to generate game play cues according to said rhythm data; and a dance controller, adapted to alter parameters of the at least one beat detector dependent upon the plurality of outputs from the correlator. - View Dependent Claims (8)
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9. A rhythm action game apparatus comprising:
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an audio analyser adapted to analyze a music track and provide corresponding rhythm data, wherein the audio analyser further comprises at least one beat detector; an audio pre-processor, adapted to process the music track prior to input into the at least one beat detector; a sequence generator adapted to generate game play cues according to said rhythm data; and wherein the audio pre-processor processes the music track to produce a delta wave output corresponding to the difference between a left and a right stereo channel of said music track.
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10. A rhythm action game apparatus comprising:
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an audio analyser adapted to analyze a music track and provide corresponding rhythm data; and a sequence generator adapted to generate game play cues according to said rhythm data; an input device adapted to detect inputs from a user; a comparator, adapted to compare said input from a user with generated cues for responded and provide an output dependent upon the difference between the two; and an audio post processor adapted to reconfigure the music track controlled by the rhythm data in response to the comparison of the input with the generated cues for responses, wherein the audio post processor filters left and right stereo channels to produce a rotating sound field.
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11. A method of producing cues for responses in a rhythm action game, comprising:
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analysing a music track to provide rhythm data corresponding to detected beats within the music; generating a sequence of game play cues for response according to said rhythm data; providing, for each of at least one frequency filters, a filtered portion of said music track by isolating a corresponding predetermined frequency band of said music track; detecting beats within the filtered portion of the music track; and determining a beat period of the detected beats of the filtered portion of the music track, further comprising detecting a phase difference between the determined beat period and further successive detected beats within the filtered portion of the music track. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. A computer readable storage medium carrying computer program code adapted to provide a rhythm action game upon execution on suitably equipped computer, comprising:
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an audio analyser element, adapted to analyze a music track and provide corresponding rhythm data; and a sequence generator element, adapted to generate game play cues according to said rhythm data, the audio analyzer element further comprising at least one beat detector, each beat detector further comprising; at least one frequency filter adapted to provide a filtered portion of said music track by isolating a corresponding predetermined frequency band of said music track; and a beat resonator adapted to detect beats within the filtered portion of the music track and to determine a beat period of the detected beats of the filtered portion of the music track, wherein the beat detector is further adapted to detect a phase difference between the determined beat period and further successive detected beats within the filtered portion of the music track. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26)
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Specification