Techniques for pointing to locations within a volumetric display
First Claim
1. A volumetric display method, comprising:
- producing a three-dimensional scene in a volumetric display; and
producing a three-dimensional pointer for an object in the display by mapping from an input device position into the display independent of scene content and display mechanism along a ray cast responsive to the input device, andwherein the pointer comprises a point cursor.
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Abstract
The present invention is a system that creates a volumetric display and a user controllable volumetric pointer within the volumetric display. The user can point by aiming a beam which is vector, planar or tangent based, positioning a device in three-dimensions in association with the display, touching a digitizing surface of the display enclosure or otherwise inputting position coordinates. The cursor can take a number of different forms including a ray, a point, a volume and a plane. The ray can include a ring, a bead, a segmented wand, a cone and a cylinder. The user designates an input position and the system maps the input position to a 3D cursor position within the volumetric display. The system also determines whether any object has been designated by the cursor by determining whether the object is within a region of influence of the cursor. The system also performs any function activated in association with the designation.
41 Citations
11 Claims
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1. A volumetric display method, comprising:
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producing a three-dimensional scene in a volumetric display; and producing a three-dimensional pointer for an object in the display by mapping from an input device position into the display independent of scene content and display mechanism along a ray cast responsive to the input device, and wherein the pointer comprises a point cursor. - View Dependent Claims (2, 3)
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4. A volumetric display method, comprising:
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producing a three-dimensional scene in a volumetric display; and producing a three-dimensional pointer for an object in the display by mapping from an input device position into the display independent of scene content and display mechanism, wherein the pointer comprises a point cursor; and producing orthogonal guidelines intersecting the point cursor in the display.
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5. A volumetric display method, comprising:
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producing a three-dimensional scene in a volumetric display; and producing a three-dimensional pointer for an object in the display by mapping from an input device position into the display independent of scene content and display mechanism along a ray cast responsive to the input device, and wherein the pointer comprises a volume cursor. - View Dependent Claims (6)
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7. A computer readable storage controlling a computer by producing a three-dimensional scene in a volumetric display and producing a three-dimensional pointer for an object in the display by mapping from an input device position into the display independent of scene content and display mechanism along a ray cast responsive to an input device.
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8. A display apparatus, comprising:
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a volumetric display system; an input device inputting position coordinates; and a computer producing a three-dimensional scene displayed by the display system and producing a three-dimensional volumetric pointer positioned in the scene responsive to the position coordinates by mapping from an input device position into the display independent of scene content and display mechanism along a ray cast responsive to the input device. - View Dependent Claims (9)
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10. A display, comprising:
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a volumetric display scene; and a volumetric pointer within the scene produced by mapping from an input device position into the display independent of scene content and display mechanism along a ray cast responsive to the input device.
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11. A method, comprising:
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simulating a line segment in three dimensional space; moving the simulated line segment in three dimensional space by manipulating an input device; and displaying in a volumetric display an intersection of the simulated line segment with the volumetric display.
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Specification