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System and method for tracking facial muscle and eye motion for computer graphics animation

  • US 7,554,549 B2
  • Filed: 11/08/2004
  • Issued: 06/30/2009
  • Est. Priority Date: 10/01/2004
  • Status: Active Grant
First Claim
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1. A motion tracking animation system, comprising:

  • a plurality of pairs of electromyography (EMG) electrodes adapted to be affixed to a skin surface of a performer at plural locations corresponding to respective muscles, wherein at least one pair of EMG electrodes is aligned along an expected direction of an electrical signal corresponding to muscle movements of the performer when the electrical signal is to be read, and at least one pair of EMG electrodes is aligned along a direction perpendicular to the expected direction of the electrical signal when the electrical signal is to be excluded;

    a processor operatively coupled to said plurality of pairs of EMG electrodes, said processor including programming instructions to perform the functions of;

    acquiring EMG data from said plurality of pairs of EMG electrodes, said EMG data comprising electrical signals corresponding to muscle movements of the performer during a performance;

    processing the EMG data to provide a digital model of the muscle movements, wherein the digital model further comprises a virtual facial muscle structure; and

    mapping the digital model onto an animated character, the animated character will exhibit the same muscle movements as the performer when corresponding muscle vectors within the virtual facial muscle structure are actuated in response to the acquired EMG data; and

    a plurality of pairs of electrooculogram (EOG) electrodes adapted to be affixed to said skin surface of the performer at locations adjacent to the performer'"'"'s eyes, said processor operatively coupled to said plurality of pairs of EOG electrodes and including programming instructions to perform the functions of;

    acquiring EOG data from said plurality of pairs of EOG electrodes, said EOG data comprising electrical signals corresponding to orientations of the performer'"'"'s eyes during a performance;

    processing the EOG data by determining a magnitude and a polarity of a dipole electric field associated with the performer'"'"'s eyes in order to reconstruct the orientations of the eyes; and

    mapping the processed EOG data onto the animated character, wherein the animated character will exhibit the same eye orientations as the performer when corresponding muscle vectors within the virtual facial muscle structure are actuated in response to the acquired EOG data.

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