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Backup memory managing device backup memory managing method game machine and recorded medium

  • US 7,572,188 B1
  • Filed: 12/28/1999
  • Issued: 08/11/2009
  • Est. Priority Date: 12/28/1998
  • Status: Expired due to Term
First Claim
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1. A game management method executable with respect to a game operable by a player on a game device, which is configured to have device ID information unique to said game device, and which is provided with interface means to which a memory medium is removably mounted, said method comprising the steps of:

  • (a) storing a memory medium mounted to the interface means of the game device with said device ID information, parameter data indicative of an intermediate stage of the progress of the game performed by the player on the game device, and data ID information configured with respect to the parameter data at the time when the player stops the game at the intermediate stage;

    (b) duplicating the data ID information and parameter data stored in the memory medium into a storing area in said game device when the memory medium is mounted to the interface means so that a copy of the data ID information is stored in the storing area while the same data ID information is retained in the memory medium;

    (c) allowing the game to restart on the game device from the intermediate stage taking advantage of utilizing the parameter data read from the memory medium mounted to the game device when the device ID information stored in the memory medium is identical to the device ID information which is configured to the game device;

    (d) comparing, in response to operation by the player to stop the progress of the game, the data ID information stored in said memory medium with the data ID information stored in said storing area duplicated from the memory medium at step (b);

    (e-1) overwriting, if the data ID information stored in said memory medium is determined to be identical to the data ID information duplicated in said storing area at step (b), the parameter data on the memory medium with the parameter data renewed by execution of the game on the game device at step (c), the parameter data renewed at step (c) being indicative of a new stage of game processing;

    or(e-2) allowing a memory medium to store parameter data generated by execution of the game on the game device at step (c) but with specific information when either of the device ID information unique to said game device and said data ID information as duplicated in said storing area at said step (b) is not found in the memory medium; and

    (f) allowing the game device to execute the game but with effecting a disadvantage or a penalty against the progress of the game if the game is started while the memory medium containing the specific information stored at the step (e-2) is mounted.

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