Techniques for generating random awards using a plurality of average values
First Claim
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1. A method of providing random awards for a game for a gaming device, the method comprising:
- providing a plurality of average values, wherein average values in the plurality of average values represent different values of a prize pool, wherein average values in the plurality of average values are selectable for an event that results during playing of the game;
selecting for the event over multiple game plays, whereby volatility is introduced into award determination, at least a first average value representing a first value of the prize pool and a second average value representing a second value of the prize pool, whereby the first and second average values are different;
generating the random awards using the first average value or the second average value, wherein the random awards vary in value over multiple game plays when generated for the event, wherein a first distribution of values for random awards generated using the first average value is different from a second distribution of values for random awards generated using the second average value, to increase volatility in distribution of the values of the random awards generated for the event over multiple game plays; and
awarding, using the gaming device, at least one of the generated random awards over multiple game plays when the event occurs.
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Abstract
A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is selected from the plurality of average values and a random award is determined from the prize pool. The random award is determined from the average value selected from the plurality of average values.
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Citations
28 Claims
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1. A method of providing random awards for a game for a gaming device, the method comprising:
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providing a plurality of average values, wherein average values in the plurality of average values represent different values of a prize pool, wherein average values in the plurality of average values are selectable for an event that results during playing of the game; selecting for the event over multiple game plays, whereby volatility is introduced into award determination, at least a first average value representing a first value of the prize pool and a second average value representing a second value of the prize pool, whereby the first and second average values are different; generating the random awards using the first average value or the second average value, wherein the random awards vary in value over multiple game plays when generated for the event, wherein a first distribution of values for random awards generated using the first average value is different from a second distribution of values for random awards generated using the second average value, to increase volatility in distribution of the values of the random awards generated for the event over multiple game plays; and awarding, using the gaming device, at least one of the generated random awards over multiple game plays when the event occurs. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 27)
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16. A method of providing random awards for a game for a gaming device, the method comprising:
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providing a plurality of average values, wherein average values in the plurality of average values represent different values of a prize pool, wherein average values in the plurality of average values are selectable for an event that results during playing of the game; determining that random awards should be generated substantially before, during, or substantially after multiple game plays being played on the gaming device; when it is determined that the random awards should be generated, selecting for the event over multiple game plays, whereby volatility is introduced into award determination, at least a first average value representing a first value of the prize pool and a second average value representing a second value of the prize pool, whereby the first and second average value different; and generating the random awards using the first average vale or the second average value, whereby the random awards vary in value over multiple game plays when generated for the event, wherein the first distribution of the value for random awards generated using the first average value is different from a second distribution of values for random awards generated using the second average value, to increase volatility in distribution of the values of the random awards generated for the event over multiple game play; and awarding, using the gaming device, at least one of the generated random awards over multiple game play when the events occurs. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 28)
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26. A method of providing random awards for a game using a gaming device, the method comprising:
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providing a plurality of average values, wherein average values in the plurality of average values represent different values of a prize pool, wherein average values in the plurality of average values are selectable for an event that results during playing of the game; selecting for the event over the multiple game plays, whereby volatility is introduced into award determination, at least a first average value representing a predetermined value of thee prize pool and a second average value representing a second value of the prize pool, whereby the first and second average values are different; and generating the random awards using the first average value of the second average value, wherein the random awards vary in value over multiple game plays when generated for the event, wherein a first distribution of values for random awards generated using the first average value is different from a second distribution of values for random awards generated using the second average value to increase volatility in distribution of values for random awards generated for the event over multiple game plays; and awarding, using the gaming device, at least one of the generated random awards over multiple game plays when the event occurs.
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Specification