Program, information storage medium and game system
First Claim
1. A computer-readable storage medium including a program for a music game in which a player plays by operating an operation section, the program causing a computer to function as:
- a direction mark storage section which stores image data of a direction mark which directs an operation which is performed by the player using the operation section;
a display control section which performs display control of a plurality of display objects including the direction mark based on the image data of the direction mark;
a timing acquisition section which acquires an operation timing when the player operates the operation section according to a direction of the direction mark; and
an evaluation section which compares the operation timing with a reference timing and evaluates the operation of the player based on a comparison result,wherein the display control section performs display control of displaying the direction mark which directs the player to operate a plurality of operation regions of the operation section by one mark and another direction mark which directs the player to operate one operation region of the operation section on a same line, display control of changing a relative positional relationship between the direction mark and a reference position for timing judgment to cause the direction mark and the reference position to come closer on the same line, and display control of changing a relative positional relationship between the another direction mark and the reference position to cause the another direction mark and the reference position to come closer on the same line, andwherein the direction mark has a plurality of direction regions in which each direction region respectively corresponds to each operation region of the operation section and a position of each operation region respectively corresponds to a position of each direction region.
6 Assignments
0 Petitions
Accused Products
Abstract
A game system includes: a direction mark storage section which stores image data of a direction mark which directs an operation of a player; a display control section which performs display control of a plurality of display objects including the direction mark; a timing acquisition section which acquires an operation timing; and an evaluation section which compares the acquired operation timing with a reference timing and evaluates the operation of the player. The display control section performs control of displaying the direction mark which directs the player to operate a plurality of operation regions by one mark. When the player operates the plurality of the operation regions of the operation section, the evaluation section evaluates the operation of the player by comparing the operation timing for the plurality of operation regions and the reference timing.
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Citations
18 Claims
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1. A computer-readable storage medium including a program for a music game in which a player plays by operating an operation section, the program causing a computer to function as:
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a direction mark storage section which stores image data of a direction mark which directs an operation which is performed by the player using the operation section; a display control section which performs display control of a plurality of display objects including the direction mark based on the image data of the direction mark; a timing acquisition section which acquires an operation timing when the player operates the operation section according to a direction of the direction mark; and an evaluation section which compares the operation timing with a reference timing and evaluates the operation of the player based on a comparison result, wherein the display control section performs display control of displaying the direction mark which directs the player to operate a plurality of operation regions of the operation section by one mark and another direction mark which directs the player to operate one operation region of the operation section on a same line, display control of changing a relative positional relationship between the direction mark and a reference position for timing judgment to cause the direction mark and the reference position to come closer on the same line, and display control of changing a relative positional relationship between the another direction mark and the reference position to cause the another direction mark and the reference position to come closer on the same line, and wherein the direction mark has a plurality of direction regions in which each direction region respectively corresponds to each operation region of the operation section and a position of each operation region respectively corresponds to a position of each direction region. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A computer-readable storage medium including a program for a percussion instrument game in which a player plays by performing an operation of beating a percussion instrument type controller, the program causing a computer to function as:
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a direction mark storage section which stores image data of a direction mark which directs a beat operation which is performed by the player using the percussion instrument type controller; a display control section which performs display control of a plurality of display object including the direction mark based on the image data of the direction mark; a timing acquisition section which acquires a beat timing when the player has performed an operation of beating the percussion instrument type controller according to a direction of the direction mark; and an evaluation section which compares the beat timing with a reference timing and evaluates the beat operation of the player based on a comparison result, wherein the display control section performs display control of displaying the direction mark which directs the player to operate a plurality of beat regions of the percussion instrument type controller by one mark and another direction mark which directs the player to operate one operation region of the operation section on a same line, the display control of changing a relative positional relationship between the direction mark and a reference position for timing judgment to cause the direction mark and the reference position to come closer on the same line, and the display control of changing a relative positional relationship between the another direction mark and the reference position to case the another direction mark and the reference position to come closer on the same line, and wherein the direction mark has a plurality of direction regions in which each direction region respectively corresponds to each operation region of the operation section and a position of each operation region respectively corresponds to a position of each direction region. - View Dependent Claims (14)
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15. A game method for a music game in which a player plays by operating an operation section, the method comprising:
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storing image data of a direction mark which directs an operation which is performed by the player using the operation section; performing display control of a plurality of display objects including the direction mark based on the image data of the direction mark; acquiring an operation timing when the player operates the operation section according to a direction of the direction mark; comparing the operation timing with a reference timing and evaluating the operation of the player based on a comparison result; and performing display control of displaying the direction mark which directs the player to operate a plurality of operation regions of the operation section by one mark and another direction mark which directs the player to operate one operation region of the operation section on a same line, and changing a relative positional relationship between the direction mark and a reference position for timing judgment to cause the direction mark and the reference position to come closer. - View Dependent Claims (16)
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17. A game method for a percussion instrument game in which a player plays by performing an operation of beating a percussion instrument type controller, the method comprising:
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storing image data of a direction mark which directs a beat operation which is performed by the player using the percussion instrument type controller; performing display control of a plurality of display object including the direction mark based on the image data of the direction mark; acquiring a beat timing when the player has performed an operation of beating the percussion instrument type controller according to a direction of the direction mark; comparing the beat timing with a reference timing and evaluating the beat operation of the player based on a comparison result; and performing display control of displaying the direction mark which directs the player to operate a plurality of beat regions of the percussion instrument type controller by one mark and another direction mark which directs the player to operate one beat region of the percussion instrument type controller on a same line, and changing a relative positional relationship between the direction mark and a reference position for timing judgment to cause the direction mark and the reference position to come closer. - View Dependent Claims (18)
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Specification