Storage medium having game program stored therein and game apparatus
First Claim
1. A computer-readable storage medium having a game program stored therein to be executed by a computer of a game apparatus for causing a display apparatus to display an image of a three-dimensional game space, said game apparatus including a controller device for operating a plurality of player-controllable characters which appear on the display apparatus as seen from a virtual camera positioned within the game space, any one of which player-controllable characters can be designated as an operation target selected character in response to an operation of the controller device by a player, said game program causing the computer to perform operations of:
- designating one of the plurality of player-controllable characters as an operation target selected character at a start of a game;
causing the player-controllable operation target selected character to perform a motion in accordance with a motion operation as indicated by the player by operating said controller device, and causing non-selected player-controllable characters, which are player-controllable characters other than the player-controllable operation target selected character, to autonomously perform a motion based on a predetermined motion rule;
setting a position of the virtual camera in accordance with a position and orientation of the operation target selected character wherein the display apparatus displays an image of a partial area of the three-dimensional game space as seen by the virtual camera, and wherein a displayed view of the game space changes in accordance with a motion of the operation target selected character;
displaying an aiming cursor at a center position within the displayed image of the partial area of the three-dimensional game space as seen by the virtual camera;
in response to a predetermined operation of the controller device made by a player after the aiming cursor is made to coincide with a position of one of the non-selected player-controllable characters displayed on the display, changing a designation of a player-controllable character from an operation target selected character to a non-selected player-controllable character and setting the non-selected player-controllable character as a new operation target selected character; and
switching the position of the virtual camera to a new position and orientation associated with the new operation target selected character in response to setting said non-selected player-controllable character as the new player-controllable selected character, thus causing the display apparatus to display a view of a partial area of the three-dimensional game space as seen by the virtual camera from a new position and orientation.
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Accused Products
Abstract
A game apparatus selects one of a plurality of characters as a selected character. The game apparatus also sets a position of a virtual camera in accordance with the position of the selected character and thus causes a display apparatus to display an image of a game space, and also causes the display apparatus to display a cursor for designating a predetermined position in the game space. When a predetermined operation by the player is performed in the state where one of the non-selected characters is designated by the cursor, the game apparatus sets the non-selected character designated by the cursor as a newly selected character. When the selected character is changed in a first change step, the position of the virtual camera is moved in accordance with the position of the newly selected character.
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Citations
12 Claims
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1. A computer-readable storage medium having a game program stored therein to be executed by a computer of a game apparatus for causing a display apparatus to display an image of a three-dimensional game space, said game apparatus including a controller device for operating a plurality of player-controllable characters which appear on the display apparatus as seen from a virtual camera positioned within the game space, any one of which player-controllable characters can be designated as an operation target selected character in response to an operation of the controller device by a player, said game program causing the computer to perform operations of:
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designating one of the plurality of player-controllable characters as an operation target selected character at a start of a game; causing the player-controllable operation target selected character to perform a motion in accordance with a motion operation as indicated by the player by operating said controller device, and causing non-selected player-controllable characters, which are player-controllable characters other than the player-controllable operation target selected character, to autonomously perform a motion based on a predetermined motion rule; setting a position of the virtual camera in accordance with a position and orientation of the operation target selected character wherein the display apparatus displays an image of a partial area of the three-dimensional game space as seen by the virtual camera, and wherein a displayed view of the game space changes in accordance with a motion of the operation target selected character; displaying an aiming cursor at a center position within the displayed image of the partial area of the three-dimensional game space as seen by the virtual camera; in response to a predetermined operation of the controller device made by a player after the aiming cursor is made to coincide with a position of one of the non-selected player-controllable characters displayed on the display, changing a designation of a player-controllable character from an operation target selected character to a non-selected player-controllable character and setting the non-selected player-controllable character as a new operation target selected character; and switching the position of the virtual camera to a new position and orientation associated with the new operation target selected character in response to setting said non-selected player-controllable character as the new player-controllable selected character, thus causing the display apparatus to display a view of a partial area of the three-dimensional game space as seen by the virtual camera from a new position and orientation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A game apparatus having a computer and being connected to a display apparatus to display an image of a three-dimensional game space, said game apparatus including a controller device for operating a plurality of player-controllable characters, any one of which can be designated as selected character by a player, and which appear on the display apparatus as seen from a virtual camera positioned within the game space, said game apparatus comprising:
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selected character designating programmed logic circuitry configured to automatically designate one of the plurality of player-controllable characters as a player-controllable selected character at a start of a game; motion control programmed logic circuitry configured to cause a player-controllable selected character to perform a motion in accordance with a motion operation as indicated by the player by operating said controller device, and to cause non-selected player-controllable characters, which are player-controllable characters other than the designated one player-controllable selected character, to autonomously perform a motion based on a predetermined motion rule; first display control programmed logic circuitry configured to set a position of the virtual camera within the game space in accordance with a position and orientation of the player-controllable selected character and causing the display apparatus to display an image of a partial area of the three-dimensional game space as seen by the virtual camera, and further causing the display apparatus to display a changing view of the game space in accordance with a motion of the player-controllable selected character; cursor display programmed logic circuitry configured to display an aiming cursor at a center position within the image of the partial area of the three-dimensional game space as seen by the virtual camera; attack target designation programmed logic circuitry configured to designate a displayed enemy object as an attack target in response to a predetermined operation of the controller device once the aiming cursor position on the display is made to coincide with a position of the displayed enemy object on the display; player-controllable character designation-change programmed logic circuitry configured to change a designation of a player-controllable character from a player-controllable selected character to a non-selected player-controllable character, and to set a non-selected player-controllable character as a new player-controllable selected character in response to a predetermined operation of the controller device by a player once the aiming cursor position is made to coincide with a position of a non-selected player-controllable character on the display; and second display control programmed logic circuitry configured to switch the position and orientation of the virtual camera to a new position and orientation associated with the new player-controllable selected character in response to setting said non-selected player-controllable character as the new player-controllable character and thus causing the display apparatus to display a view of a partial area of the three-dimensional game space as seen by the virtual camera from the new position and orientation.
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Specification