Training a user to execute a sequence of commands in a game environment by using voice control
First Claim
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1. A method for training a user to utter a sequence of commands in a game environment by using voice control, the method comprising:
- executing first instructions stored in memory to determine a context based on a state of the game environment, the first instructions executed using a processor;
displaying a menu of available commands based on the context;
prompting the user to issue a vocal utterance associated with an available command from the menu of available commands;
receiving a vocal utterance from the user;
executing second instructions stored in memory to match the received vocal utterance with an available command from the menu of available commands, whereby the matching of the vocal utterance with an available command selects the command, the second instructions executed using a processor;
adding the selected command to a sequence of commands including commands selected since a previously executed complete command; and
executing the sequence of commands when the sequence of commands forms a complete command.
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Abstract
In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.
31 Citations
23 Claims
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1. A method for training a user to utter a sequence of commands in a game environment by using voice control, the method comprising:
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executing first instructions stored in memory to determine a context based on a state of the game environment, the first instructions executed using a processor; displaying a menu of available commands based on the context; prompting the user to issue a vocal utterance associated with an available command from the menu of available commands; receiving a vocal utterance from the user; executing second instructions stored in memory to match the received vocal utterance with an available command from the menu of available commands, whereby the matching of the vocal utterance with an available command selects the command, the second instructions executed using a processor; adding the selected command to a sequence of commands including commands selected since a previously executed complete command; and executing the sequence of commands when the sequence of commands forms a complete command. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A computer-readable storage medium having embodied thereon a program, the program being executable by a processor to perform a method for training a user to execute a sequence of commands in a game environment by using voice control, the method comprising:
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determining a context based on a state of the game environment; displaying a menu of available commands based on the context; prompting the user to issue a vocal utterance associated with an available command from the menu of available commands; receiving a vocal utterance from the user; matching the received vocal utterance with an available command from the menu of available commands, whereby the matching of the vocal utterance with an available command selects the command; adding the selected command to a sequence of commands including commands selected since a previously executed complete command; and executing the sequence of commands when the sequence of commands forms a complete command. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22)
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23. A system for training a user to execute a sequence of commands in a game environment by using voice control, the system comprising:
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a computing device including a processor configured to execute game software and a speech recognition module stored in memory at the computing device; a display device configured to display a menu of available commands to the user, the menu of available commands based on a context of a state of the game environment determined by the processor executing the game software; and a microphone configured to receive a vocal utterance from the user, wherein the speech recognition module is configured to match the received vocal utterance with an available command from the menu of available commands, and whereby the matching of the vocal utterance with an available command selects the command, and the game software is further configured to add the selected command to a sequence of commands including commands selected since a previously executed complete command, and the processor is further configured to execute the sequence of commands when the sequence of commands forms a complete command.
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Specification