Method for online game matchmaking using play style information
First Claim
1. A method for matching users over a network in an online gaming environment, the method comprising steps of:
- entering a user into a first online game available over the network;
receiving from the user by way of the network at least one response to at least one query to the user about the first online game experience following completion of the first online game by the user;
determining a play style parameter of a requesting user based on the at least one response, the determined play style parameter for being employed to connect the requesting user to a second online game available over the network, the second game being different from the first online game; and
connecting the requesting user to the second online game based at least in part on the determined play style parameter;
the connecting being based at least in part on a collaborative filtering method that aids the requesting user in the selection of the second online game based upon evaluations of the second online game made by other users.
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Accused Products
Abstract
A method and system for accumulating data to match and matching a user, based upon a play style and/or personal attribute, in an online gaming environment is described. One aspect of the invention provides a matchmaking system that matches players based upon a play style of the players. The system matches players who are looking for games with players who prefer similar play styles. Similarly the system can match players based upon a personal attribute of the player. The system can be built into existing general skill level and technical capabilities based matchmaking systems to provide more user desired matchmaking parameters, allowing a user to choose based upon play style, personal attribute, general skill level, and/or technical capabilities.
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Citations
36 Claims
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1. A method for matching users over a network in an online gaming environment, the method comprising steps of:
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entering a user into a first online game available over the network; receiving from the user by way of the network at least one response to at least one query to the user about the first online game experience following completion of the first online game by the user; determining a play style parameter of a requesting user based on the at least one response, the determined play style parameter for being employed to connect the requesting user to a second online game available over the network, the second game being different from the first online game; and connecting the requesting user to the second online game based at least in part on the determined play style parameter; the connecting being based at least in part on a collaborative filtering method that aids the requesting user in the selection of the second online game based upon evaluations of the second online game made by other users. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A computer-readable medium having computer-executable instructions for matching users over a network in an online gaming environment, the method comprising steps of:
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entering a user into a first online game available over the network; receiving from the user by way of the network at least one response to at least one query to the user about the first online game experience following completion of the first online game; determining a play style parameter of a requesting user based on the at least one response, the determined play style parameter for being employed to connect the requesting user to a second online game available over the network, the second game being different from the first online game; and connecting the requesting user to the second online game based at least in part on the determined play style parameter and on a collaborative filtering method that aids the requesting user in the selection of the second online game based upon evaluations of the second online game made by other users. - View Dependent Claims (20)
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21. A matchmaking system for matching users over a network in an online gaming environment, the matchmaking system comprising:
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a matchmaking server configured to connect a user to a first online game available over the network, to receive from the user by way of the network at least one response to at least one query to the user about the first online game experience following completion of the first online game, to determine a play style parameter of a requesting user based on the at least one response, the determined play style parameter for being employed to connect the requesting user to a second online game available over the network, the second game being different from the first online game, and to connect the requesting user to the second online game based at least in part upon the determined play style parameter of the requesting user and on a collaborative filtering method that aids the requesting user in the selection of the second online game based upon evaluations of the second online game made by other users; and a database configured to store a profile of the requesting user, the profile including the play style parameter of the requesting user. - View Dependent Claims (22, 23, 24, 25, 26, 27)
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28. A method for matching a first player with a second player over a network in an online gaming environment, the method comprising steps of:
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entering a user into a first online game available over the network; receiving from the user by way of the network at least one response to at least one query to the user about the first online game experience following completion of the first online game; storing the at least one response in a database; receiving a request to initiate a matchmaking service for the first player; receiving identification data of the first player; retrieving a profile of the first player; determining a play style parameter of the first player based on the at least one response, the determined play style parameter for being employed to connect the requesting user to a second online game available over the network, the second game being different from the first online game; applying a collaborative filtering method that aids the requesting user in the selection of the second online game based upon evaluations of the second online game made by other users; and connecting the first player and the second player to the second online game based at least in part on the determined play style parameter. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35, 36)
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Specification