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Interactive quest game

  • US 7,614,958 B2
  • Filed: 11/15/2002
  • Issued: 11/10/2009
  • Est. Priority Date: 11/16/2001
  • Status: Active Grant
First Claim
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1. A method of interactive game play wherein play participants participate in a computer driven game, the method comprising:

  • providing a physical play structure comprising at least one of a plurality of rooms and a plurality of play structure levels configured to accommodate a plurality of play participants concurrently during an interactive game;

    providing a plurality of electronically identifiable objects for use by a play participant of the plurality of play participants in the interactive game;

    providing one or more challenges within the interactive game to the play participant at a plurality of consoles in respective rooms or play structure levels of the play structure during performance of the interactive game;

    receiving with each of the plurality of consoles selected ones of the plurality of electronically identifiable objects deposited in the console by the play participant to complete at least one of the one or more challenges, each of the plurality of consoles being provided within at least one of the plurality of rooms or the plurality of play structure levels of the physical play structure;

    wirelessly receiving with at least two of the plurality of consoles at respective rooms or play structure levels a unique player identification from an identification device associated with the play participant during portions of the interactive game, which respective portions of the interactive game are played at respective rooms or play structure levels, the identification device being different than the plurality of electronically identifiable objects;

    tracking an amount of the plurality of electronically identifiable objects deposited in appropriate ones of the plurality of consoles at the respective rooms or play structure levels during the one or more challenges of the interactive game, wherein said tracking the amount comprises electronically identifying a property of each electronically identifiable object deposited in an appropriate one of the plurality of consoles;

    transporting the deposited electronically identifiable objects to a collection console at a respective room or play structure level in communication with the plurality of consoles; and

    tracking a progress of the play participant in completion of the challenges during the interactive game, said tracking comprising electronically associating the unique player identification with the amount of the plurality of electronically identifiable objects deposited in appropriate ones of the plurality of consoles at the respective rooms or play structure levels.

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