Interactive quest game
First Claim
1. A method of interactive game play wherein play participants participate in a computer driven game, the method comprising:
- providing a physical play structure comprising at least one of a plurality of rooms and a plurality of play structure levels configured to accommodate a plurality of play participants concurrently during an interactive game;
providing a plurality of electronically identifiable objects for use by a play participant of the plurality of play participants in the interactive game;
providing one or more challenges within the interactive game to the play participant at a plurality of consoles in respective rooms or play structure levels of the play structure during performance of the interactive game;
receiving with each of the plurality of consoles selected ones of the plurality of electronically identifiable objects deposited in the console by the play participant to complete at least one of the one or more challenges, each of the plurality of consoles being provided within at least one of the plurality of rooms or the plurality of play structure levels of the physical play structure;
wirelessly receiving with at least two of the plurality of consoles at respective rooms or play structure levels a unique player identification from an identification device associated with the play participant during portions of the interactive game, which respective portions of the interactive game are played at respective rooms or play structure levels, the identification device being different than the plurality of electronically identifiable objects;
tracking an amount of the plurality of electronically identifiable objects deposited in appropriate ones of the plurality of consoles at the respective rooms or play structure levels during the one or more challenges of the interactive game, wherein said tracking the amount comprises electronically identifying a property of each electronically identifiable object deposited in an appropriate one of the plurality of consoles;
transporting the deposited electronically identifiable objects to a collection console at a respective room or play structure level in communication with the plurality of consoles; and
tracking a progress of the play participant in completion of the challenges during the interactive game, said tracking comprising electronically associating the unique player identification with the amount of the plurality of electronically identifiable objects deposited in appropriate ones of the plurality of consoles at the respective rooms or play structure levels.
6 Assignments
0 Petitions
Accused Products
Abstract
A gaming system and method of game play is provided wherein the gaming is earned out within a themed physical play space comprising an existing or specially configured entertainment facility or play structure. The game utilizes electronically identifiable objects, such as colored balls, shaped objects, cards, bands, tags and/or the like, to provide an interactive game play experience generally simulative of a computer adventure game experience. Play participants are challenged to work and cooperate with other play participants to find identified objects, clues or other information for use in solving various puzzles or problems that present encumbrances inhibiting players'"'"' advancement in the game. Optionally, each play participant possesses a unique RFID band, card or the like, that electronically identifies the play participant and enables the play system to award and track points or other rewards to successful play participants individually or working with other play participants as a team.
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Citations
20 Claims
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1. A method of interactive game play wherein play participants participate in a computer driven game, the method comprising:
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providing a physical play structure comprising at least one of a plurality of rooms and a plurality of play structure levels configured to accommodate a plurality of play participants concurrently during an interactive game; providing a plurality of electronically identifiable objects for use by a play participant of the plurality of play participants in the interactive game; providing one or more challenges within the interactive game to the play participant at a plurality of consoles in respective rooms or play structure levels of the play structure during performance of the interactive game; receiving with each of the plurality of consoles selected ones of the plurality of electronically identifiable objects deposited in the console by the play participant to complete at least one of the one or more challenges, each of the plurality of consoles being provided within at least one of the plurality of rooms or the plurality of play structure levels of the physical play structure; wirelessly receiving with at least two of the plurality of consoles at respective rooms or play structure levels a unique player identification from an identification device associated with the play participant during portions of the interactive game, which respective portions of the interactive game are played at respective rooms or play structure levels, the identification device being different than the plurality of electronically identifiable objects; tracking an amount of the plurality of electronically identifiable objects deposited in appropriate ones of the plurality of consoles at the respective rooms or play structure levels during the one or more challenges of the interactive game, wherein said tracking the amount comprises electronically identifying a property of each electronically identifiable object deposited in an appropriate one of the plurality of consoles; transporting the deposited electronically identifiable objects to a collection console at a respective room or play structure level in communication with the plurality of consoles; and tracking a progress of the play participant in completion of the challenges during the interactive game, said tracking comprising electronically associating the unique player identification with the amount of the plurality of electronically identifiable objects deposited in appropriate ones of the plurality of consoles at the respective rooms or play structure levels. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. An interactive game for providing challenges to a plurality of game participants, the interactive game comprising:
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a plurality of electronically identifiable objects for use in completing one or more challenges of an interactive game; a physical play structure comprising at least one of a plurality of rooms and a plurality of play structure levels sized to accommodate a plurality of game participants in the interactive game; a plurality of consoles each positioned within the at least one of the plurality of rooms and the plurality of play structure levels of the physical play structure, each of the plurality of consoles configured to receive certain ones of the plurality of electronically identifiable objects from the plurality of game participants in the performance of the one or more challenges in respective rooms or play level structures of the play structure, each of the plurality of consoles being further configured to identify a property of each electronically identifiable object deposited in the console; a plurality of identification devices different than the plurality of electronically identifiable objects, each of the plurality of identification devices associating one of the plurality of game participants with a unique identifier and being configured to wirelessly communicate the unique identifier to at least one electronic reader, the at least one electronic reader being located in a respective room or play structure level of the play structure; a database configured to track a progress of each of the plurality of game participants in completion of the challenges, wherein said progress is indicative of an amount of the plurality of electronically identifiable objects deposited in appropriate ones of the plurality of consoles during the performance of the one or more challenges; a collection console located at a respective room or play structure level of the play structure; and a plurality of conduits within the play structure in communication with the collection console and the plurality of consoles, the plurality of conduits being configured to transport the electronically identifiable objects deposited in the appropriate ones of the plurality of consoles to the collection console. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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20. An interactive game comprising:
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a physical play structure comprising a plurality of play modules configured to accommodate a plurality of play participants concurrently in an interactive game; a plurality of electronically identifiable objects for use in completing a plurality of challenges of the interactive game, the challenges being played at respective play modules of the play structure, by a play participant of the plurality of play participants in the interactive game; a plurality of consoles disposed within the plurality of play modules of the physical play structure, each of the plurality of consoles configured to receive certain ones of the plurality of electronically identifiable objects deposited in the console by the play participant in the performance of at least one of the plurality of challenges at the respective play modules of the play structure, each of the plurality of consoles being further configured to identify a property of each electronically identifiable object deposited in the console; an identification device different from the plurality of electronically identifiable objects, the identification device storing a unique identifier associated with the play participant, the identification device being further configured to wirelessly communicate the unique identifier to at least one electronic reader at each of the plurality of consoles at the respective play modules of the play structure; and a database configured to track a progress of the play participant, wherein said progress is indicative of an amount of the plurality of electronically identifiable objects deposited in appropriate ones of the plurality of consoles during the performance of the plurality of challenges at the respective play modules of the play structure, and wherein a second challenge of the plurality of challenges at a second console is accessible to the play participant only after the play participant has completed a first challenge of the plurality of challenges at a first console.
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Specification