Network game system, and game terminal device and storage medium used therefor
First Claim
Patent Images
1. A network game system, comprising:
- a plurality of game servers, each storing a plurality of game application programs;
a plurality of game terminal devices, each connected to one of the plurality of game servers via a network and configured to execute at least one of the plurality of game application programs; and
an authentication server connected to the plurality of game terminal devices and the plurality of game servers, the authentication server configured to control whether a connection between one of the plurality of game terminal devices and at least one of the plurality of game servers is permitted,wherein the at least one of the plurality of game servers sends play information to the authentication server, the play information including information regarding an execution status of the at least one of the plurality of game application programs executed by the one of the plurality of game terminal devices, the authentication server stores the play information and, in accordance with the play information, determines whether the connection between the one of the plurality of game terminal devices and the at least one of the plurality of game servers is permitted.
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Accused Products
Abstract
In this game system, a plurality of game devices are connected to a game parent station over a communication network, and an online game application may be executed on the game devices by means of the game parent station. In this game system, the game devices are provided with a personal information processing means that can exchange personal information with other players while the online game application is executed among the game devices. Therefore, personal information in the form of a business card may be exchanged with an opponent by means of the personal information processing means either after a game has ended or when a game begins.
13 Citations
14 Claims
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1. A network game system, comprising:
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a plurality of game servers, each storing a plurality of game application programs; a plurality of game terminal devices, each connected to one of the plurality of game servers via a network and configured to execute at least one of the plurality of game application programs; and an authentication server connected to the plurality of game terminal devices and the plurality of game servers, the authentication server configured to control whether a connection between one of the plurality of game terminal devices and at least one of the plurality of game servers is permitted, wherein the at least one of the plurality of game servers sends play information to the authentication server, the play information including information regarding an execution status of the at least one of the plurality of game application programs executed by the one of the plurality of game terminal devices, the authentication server stores the play information and, in accordance with the play information, determines whether the connection between the one of the plurality of game terminal devices and the at least one of the plurality of game servers is permitted. - View Dependent Claims (2, 3)
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4. A server system connected to a game terminal device via a network, the server system enabling the game terminal device to execute a plurality of game application programs, the server system comprising:
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a plurality of game servers, each storing the plurality of game application programs; and an authentication server connected to the game terminal device and to the plurality of game servers, the authentication server configured to control whether a connection between the game terminal device and at least one of the plurality of game servers is permitted, wherein the at least one of the plurality of game servers sends play information to the authentication server, the play information including information regarding an execution status of at least one of the plurality of game application programs executed by the game terminal device, the authentication server stores the play information and, in accordance with the play information, determines whether the connection between the game terminal device and the at least one of the plurality of game servers is permitted. - View Dependent Claims (5, 6)
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7. A network game system arranged such that a plurality of game terminal devices are connected to a server system via a network and the plurality of game terminal devices communicate with each other via the server system to execute a plurality of game application programs, the server system comprising:
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a plurality of game servers storing the plurality of game application programs, the plurality of game application programs being executed amongst the plurality of game terminal devices; and an authentication server connected to the plurality of game terminal devices and the plurality of game servers, wherein, upon execution of at least one of the plurality of game application programs, at least one of the plurality of game servers determines whether at least one of the plurality of game terminal devices has performed a predetermined act and reports a determination result to the authentication server, and based on the determination result, the authentication server registers identification information for identifying a particular one of the plurality of game terminal devices that has been identified as having performed the predetermined act, and based on the identification information, the authentication server controls whether the particular one of the plurality of game terminal devices is permitted a future connection to the at least one of the plurality of game servers. - View Dependent Claims (8, 9)
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10. A server system for use in a game system, the game system arranged such that a plurality of game terminal devices are connected to the server system via a network, and the plurality of game terminal devices communicate with each other via the server system to execute a plurality of game application programs, the server system comprising:
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a plurality of game servers storing the plurality of game application programs, the game application programs being executed amongst the plurality of game terminal devices; and an authentication server connected to the plurality of game terminal devices and to the plurality of game servers, wherein, upon execution of at least one of the plurality of game application programs, at least one of the plurality of game servers determines whether at least one of the plurality of game terminal devices has performed a predetermined act, and reports a determination result to the authentication server, and based on determination result from the at least one of the plurality of game servers, the authentication server registers identification information for identifying a particular one of the plurality of game terminal devices that has been recognized as having performed the predetermined act, and based on the identification information, the authentication server controls whether the particular game terminal device is permitted a future connection to the at least one of the plurality of game servers. - View Dependent Claims (11, 12)
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13. A game terminal device used with a server system, the server system connected to the game terminal device via a network, the server system enabling the game terminal device to execute at least one of a plurality of game application programs with a plurality of other game terminal devices, the server system determining, upon execution of the at least one of a plurality of the game application programs, whether at least one of the game terminal device and the plurality of other game terminal devices has performed a predetermined bad act, the server system registering identification information for identifying a particular one of the game terminal devices that has been recognized as having performed the predetermined bad act, the game terminal device comprising:
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a communication unit controlling a connection with the server system; writable memory; a warning information writing unit configured to obtain the identification information from the server system, and if the identification information indicates that the game terminal devices is registered as the particular one of the plurality of game terminal devices that has performed the bad act, write warning information indicating the registration to the writable memory; and a display control unit configured to display whether the connection is permitted or restricted, on a display unit, if the warning information is written in the writable memory and if the communication unit attempts the connection to the server system.
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14. A game terminal device used with a server system connected to the game terminal device via a network, the server system enabling the game terminal device to execute at least one of a plurality of game application programs with a plurality of other game terminal devices, the server system determining, upon execution of the at least one of a plurality of the game application programs, whether at least one of the game terminal device and the plurality of other game terminal devices has performed a predetermined bad act, the server system registering identification information for identifying a particular one of the game terminal devices that has been recognized as having performed the predetermined bad act, the game terminal device comprising:
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a communication unit controlling a connection with the server system; writable memory; a warning information writing unit configured to obtain the identification information from the server system, and if the identification information indicates that the game terminal device is registered as the particular one of the game terminal devices that has performed the bad act, write warning information indicating the registration to the writable memory; and a function restricting unit configured to restrict certain functions, if the warning information is written in the writable memory and if the communication unit attempts the connection to the server system.
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Specification