Gaming machine system having a gesture-sensing mechanism
First Claim
1. A wagering gaming machine, comprising:
- a processor for randomly selecting one of a plurality of outcomes of said gaming machine in response to a wager amount;
a touch panel display coupled to said processor and providing player inputs, said touch panel display distinguishing between a first gesture based on the change in position of at least one of two simultaneous continuous contacts on said touch panel display indicative of a first player input from a player and a second gesture based on the change in position of at least one of two simultaneous continuous contacts on said touch panel display indicative of a second player input from said player; and
a memory for storing a first plurality of position data signals and associated temporal data signals, each of the first plurality of position data signals indicative of a different physical position and associated temporal point of the player in making said first gesture, said first plurality position data signals indicative of the movement of said first gesture and a second plurality of position data signals and associated temporal data signals, each of the second plurality of position data signals indicative of a different physical position and associated temporal point of the player in making said second gesture, said second plurality of position data signals indicative of the movement of said second gesture, wherein said processor is programmed with instructions to compare at least said first plurality of position data signals with one of a plurality of predetermined gesture inputs to determine a first function associated with at least said first gesture, the plurality of predetermined gesture inputs each having a plurality of position data indicating the different physical positions and associated temporal points of a player associated with said predetermined gesture input; and
displaying on the touch panel display feedback indicative of said game function and said movement, said feedback including a path of touch panel display elements between said change in position of said at least one of two simultaneous continuous contacts.
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Abstract
A gaming machine has a processor for conducting a wagering game on the gaming machine and a gesture-sensing mechanism. The gesture-sensing mechanism can be used for providing various inputs. For example, the gesture-sensing mechanism provides player inputs that select certain options during operation of the game. The gesture-sensing mechanism may further distinguish between a first gesture indicative of a first player input and a second gesture indicative of a second player input. Or, the gesture-sensing mechanism provides player inputs in response to a physical action by a player that relates to a theme of the gaming machine. Alternatively or additionally, the gaming machine may include a microphone in communication with the processor. The microphone receives player inputs in the form of acoustic signals.
153 Citations
14 Claims
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1. A wagering gaming machine, comprising:
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a processor for randomly selecting one of a plurality of outcomes of said gaming machine in response to a wager amount; a touch panel display coupled to said processor and providing player inputs, said touch panel display distinguishing between a first gesture based on the change in position of at least one of two simultaneous continuous contacts on said touch panel display indicative of a first player input from a player and a second gesture based on the change in position of at least one of two simultaneous continuous contacts on said touch panel display indicative of a second player input from said player; and a memory for storing a first plurality of position data signals and associated temporal data signals, each of the first plurality of position data signals indicative of a different physical position and associated temporal point of the player in making said first gesture, said first plurality position data signals indicative of the movement of said first gesture and a second plurality of position data signals and associated temporal data signals, each of the second plurality of position data signals indicative of a different physical position and associated temporal point of the player in making said second gesture, said second plurality of position data signals indicative of the movement of said second gesture, wherein said processor is programmed with instructions to compare at least said first plurality of position data signals with one of a plurality of predetermined gesture inputs to determine a first function associated with at least said first gesture, the plurality of predetermined gesture inputs each having a plurality of position data indicating the different physical positions and associated temporal points of a player associated with said predetermined gesture input; and displaying on the touch panel display feedback indicative of said game function and said movement, said feedback including a path of touch panel display elements between said change in position of said at least one of two simultaneous continuous contacts. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of operating a wagering gaming machine including a touch panel display, comprising:
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sensing, via the touch panel display, movement based on the change in position of at least one of two simultaneous continuous contacts on said touch panel display by a player; comparing signals indicative of said movement with predetermined data signals to determine a player input; associating a game function with said player input; displaying on the touch panel display feedback indicative of said game function and said movement, said feedback including a stream of lights on said touch panel display physically corresponding with said change in position of said at least one of two simultaneous continuous contacts; performing said function in said gaming machine; and randomly selecting one of a plurality of outcomes of said wagering gaming machine. - View Dependent Claims (11, 12, 13, 14)
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Specification