Server-less cashless gaming systems and methods
First Claim
Patent Images
1. A method for metering games played by a player on a network including a plurality of networked gaming terminals, the method comprising the steps of:
- storing meters of the player in a first gaming terminal of the plurality of networked gaming terminals on which the player initiates a gone, each gaming terminal of the plurality of gaming terminals being configured to enable the player to play a game thereon;
updating the stored meters according to an outcome of the game on the first gaming terminal;
responsive to the player initiating a game on a second gaming terminal, the second gaming terminal broadcasting to each of the plurality of networked gaming terminals, over the network, a request to acquire the meters of the player from whichever of the plurality of networked gaming terminals is the first gaming terminal in which the meters of the player are stored;
responsive to the broadcast request, the first gaming terminal initiating a transfer, over the network, of the updated stored meters from the first gaming terminal to the second gaming terminal;
storing the transferred meters in the second gaming terminal, andenabling game play on the second gaming terminal using the transferred and stored meters.
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Abstract
Methods and systems that enable cashless gaming dispense with the need to set up and operate a complex centrally controlled system or dispense with the need to distribute expensive smart cards. The patrons'"'"' gaming session meters (including, for example, a measure of winning and/or available credit) are distributed amongst an estate of peer networked gaming terminals.
66 Citations
18 Claims
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1. A method for metering games played by a player on a network including a plurality of networked gaming terminals, the method comprising the steps of:
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storing meters of the player in a first gaming terminal of the plurality of networked gaming terminals on which the player initiates a gone, each gaming terminal of the plurality of gaming terminals being configured to enable the player to play a game thereon; updating the stored meters according to an outcome of the game on the first gaming terminal; responsive to the player initiating a game on a second gaming terminal, the second gaming terminal broadcasting to each of the plurality of networked gaming terminals, over the network, a request to acquire the meters of the player from whichever of the plurality of networked gaming terminals is the first gaming terminal in which the meters of the player are stored; responsive to the broadcast request, the first gaming terminal initiating a transfer, over the network, of the updated stored meters from the first gaming terminal to the second gaming terminal; storing the transferred meters in the second gaming terminal, and enabling game play on the second gaming terminal using the transferred and stored meters. - View Dependent Claims (2, 3, 4, 5)
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6. A method for metering game sessions played by a player on a network including a plurality of networked gaming terminals, the method comprising the steps of:
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storing meters in a first gaming terminal of the plurality of networked gaming terminals on which the player initiates a game session, each gaming terminals of the plurality of gaming terminals being configured to enable the player to play a game thereon; updating the stored meters according to an outcome of the game on the first gaming terminal; responsive to the player restarting the game session on a second gaming terminal, the second gaming terminal broadcasting to each of the plurality of networked gaming terminals, over the network, a request to acquire the meters of the player from whichever of the networked gaming terminals is the first gaming terminal in which the meters of the player are stored; responsive to the broadcast request, tile first gaming terminal initiating a transfer, over the network, of the updated stored meters from the first gaming terminal to the second gaming terminal; storing the transferred meters in the second gaming terminal, and enabling game play on the second gaming terminals using the transferred and stored meters. - View Dependent Claims (7, 8, 9, 10)
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11. A network of gaming terminals, comprising:
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a network; a first gaming terminal coupled to the network, configured to store and update meters of a player depending upon an outcome of a game played on the first gaming terminal; a second gaming terminal coupled to the network, and configured to store and update meters depending upon an outcome of a game played on the second gaming terminal, and a third gaming terminal coupled to the network, and configured to store and update meters depending upon an outcome of a game played on the third gaming terminal, wherein each of the first, second and third gaming terminals is configured to enable the player to play a game thereon and to broadcast a request for the player'"'"'s meters over the network to each of the other ones of the first, second and third gaming terminals to determine whichever one of the first, second or third gaming terminals coupled to the network currently stores the player'"'"'s meters and, responsive to the broadcast request, to initiate a transfer over the network of the player'"'"'s meters from the determined one of the first, second or third gaming terminal to the gaming terminal having broadcast the request, each of the first, second and third gaming terminals being further configured to store the transferred meters and to enable game play using the transferred and stored meters. - View Dependent Claims (12, 13, 14)
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15. A gaming terminal, comprising:
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communication means for communicating with a network; storage means for storing a player'"'"'s meters; user interaction and processing means for enabling game play with a user and for updating the player'"'"'s stored meters depending upon an outcome of the game play, and requesting and obtaining means for requesting and obtaining the player'"'"'s meters stored on an other gaming terminal that is coupled to the network and that currently stores the player'"'"'s meters from the other gaming terminal via the communication means, the requesting and obtaining means being configured to broadcast, to each gaming terminal coupled to the network, a request to acquire the player'"'"'s meters from whichever gaming terminal coupled to the network is the other gaming terminal that currently stores the player'"'"'s meters and to receive, in response to the broadcasted request, a transfer initiated by the other gaming terminal of the player'"'"'s meters, the requesting and obtaining means being configured to activate when the player first initiates the game play, the user interaction and processing means being further configured to enable game play using the transferred player'"'"'s meters. - View Dependent Claims (16, 17, 18)
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Specification