Game apparatus and storage medium storing game program
First Claim
1. A system including a first game apparatus and at least a second game apparatus, the first game apparatus configured to carry out short-range wireless communication with said at least a second game apparatus, the system comprising:
- a first item data storage location provided in the first game apparatus to store item data including a first item of high rarity that is difficult for a player to obtain and a second item of low rarity that is easy for a player to obtain according to a progress of the game in at least the first game apparatus;
a second item data storage location provided in said at least a second game apparatus to store item data including a first item of high rarity that is difficult for a player to obtain and a second item of low rarity that is easy for a player to obtain according to a progress of the game in at least the second apparatus;
a link strength detector provided in the first game apparatus to detect a link strength for wireless communication between the first game apparatus and said at least a second game apparatus;
strength value determining programmed logic circuitry provided in the first game apparatus to determine whether or not the link strength detected by said link strength detector is equal to or more than a predetermined value which is based on the communication link between the first game apparatus and said at least a second game apparatus; and
game processing programmed logic circuitry provided in the first game apparatus to permit the use of said first item in the first game apparatus with respect to said first item in said at least a second game apparatus based on the progress of the game in said first game apparatus and in said at least a second game apparatus, while communication is maintained between the first game apparatus and said at least a second game apparatus, when said strength value determining programmed logic circuitry has determined that said link strength is equal to or more than the predetermined value,wherein the game processing programmed logic circuitry further does not permit the use of said first item in the first game apparatus with respect to said first item in said at least a second game apparatus, while communication is maintained between the first game apparatus and said at least a second game apparatus, when said strength value determining programmed logic circuitry has determined that said link strength is not equal to or more than the predetermined value, andwherein said game processing programmed logic circuitry permits the use of said second item alone in the first game apparatus when said strength value determining programmed logic circuitry has determined that said link strength is not equal to or more than the predetermined value, and permits the use of said first item in the first game apparatus with respect to said first item in said at least a second game apparatus and the use of said second item in the first game apparatus when said strength value determining programmed logic circuitry has determined that said link strength is equal to or more than the predetermined value.
1 Assignment
0 Petitions
Accused Products
Abstract
A game system includes a plurality of game apparatuses that can carry out short-range wireless communication with one another. Link strength is detected for wireless communication between a parent apparatus and a child apparatus selected as a communication partner thereof. If the link strength is not equal to or more than a predetermined value, the image of a rare item piece is not displayed and the image of a normal item piece alone is displayed even though the partner has the rare item pieces in its possession, for example. Also, the use of the rare item is not permitted. On the other hand, if the link strength is equal to or more than the predetermined value, the use of the rare item is permitted and, if the combination of rare item pieces is successful, for example, the rare item is used.
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Citations
15 Claims
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1. A system including a first game apparatus and at least a second game apparatus, the first game apparatus configured to carry out short-range wireless communication with said at least a second game apparatus, the system comprising:
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a first item data storage location provided in the first game apparatus to store item data including a first item of high rarity that is difficult for a player to obtain and a second item of low rarity that is easy for a player to obtain according to a progress of the game in at least the first game apparatus; a second item data storage location provided in said at least a second game apparatus to store item data including a first item of high rarity that is difficult for a player to obtain and a second item of low rarity that is easy for a player to obtain according to a progress of the game in at least the second apparatus; a link strength detector provided in the first game apparatus to detect a link strength for wireless communication between the first game apparatus and said at least a second game apparatus; strength value determining programmed logic circuitry provided in the first game apparatus to determine whether or not the link strength detected by said link strength detector is equal to or more than a predetermined value which is based on the communication link between the first game apparatus and said at least a second game apparatus; and game processing programmed logic circuitry provided in the first game apparatus to permit the use of said first item in the first game apparatus with respect to said first item in said at least a second game apparatus based on the progress of the game in said first game apparatus and in said at least a second game apparatus, while communication is maintained between the first game apparatus and said at least a second game apparatus, when said strength value determining programmed logic circuitry has determined that said link strength is equal to or more than the predetermined value, wherein the game processing programmed logic circuitry further does not permit the use of said first item in the first game apparatus with respect to said first item in said at least a second game apparatus, while communication is maintained between the first game apparatus and said at least a second game apparatus, when said strength value determining programmed logic circuitry has determined that said link strength is not equal to or more than the predetermined value, and wherein said game processing programmed logic circuitry permits the use of said second item alone in the first game apparatus when said strength value determining programmed logic circuitry has determined that said link strength is not equal to or more than the predetermined value, and permits the use of said first item in the first game apparatus with respect to said first item in said at least a second game apparatus and the use of said second item in the first game apparatus when said strength value determining programmed logic circuitry has determined that said link strength is equal to or more than the predetermined value. - View Dependent Claims (2, 3, 4, 5)
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6. A computer-readable storage medium storing a game program executed in a first game apparatus comprising at least one item data storage location to store item data including a first item of high rarity that is difficult for a player to obtain and a second item of low rarity that is easy for a player to obtain according to a progress of the game in at least the first game apparatus, said first game apparatus configured to carry out short-range wireless communication with at least a second game apparatus, wherein execution of said game program causes a processor of said first game apparatus to perform:
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detecting a link strength for wireless communication between this game apparatus and said at least a second game apparatus; determining whether or not the link strength detected by said detecting is equal to or more than a predetermined value which is based on the communication link between the first game apparatus and said at least a second game apparatus; and permitting the use of said first item in the first game apparatus with respect to a first item of high rarity that is difficult for a player to obtain in said at least a second game apparatus based on the progress of the game in said first game apparatus and in said at least a second game apparatus, while communication is maintained between the first game apparatus and said at least a second game apparatus, when said determining has determined that said link strength is equal to or more than the predetermined value and not permitting the use of said first item in the first game apparatus with respect to said first item in said at least a second game apparatus, while communication is maintained between the first game apparatus and said at least a second game apparatus, when said determining has determined that said link strength is less than the predetermined value, and wherein in said execution of said game program, the use of said second item alone in the first game apparatus is permitted when it is determined by said determining whether or not the link strength detected by said detecting is equal to or more than a predetermined value that said link strength is not equal to or more than the predetermined value, and the use of said first item in the first game apparatus with respect to said first item is said at least a second game apparatus and the use of said second item in the first game apparatus is permitted when it is determined by said determining whether or not the link strength detected by said detecting is equal to or more than a predetermined value that said link strength is equal to or more than the predetermined value. - View Dependent Claims (7, 8, 9, 10)
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11. In a first game apparatus configured to carry out short-range wireless communication with at least one second game apparatus, said first game apparatus including a first item data storage location to store item data including a first item of high rarity that is difficult for a player to obtain and a second item of low rarity that is easy for a player to obtain according to a progress of the game in at least the first game apparatus, a method comprising:
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detecting a link strength for wireless communication between the first game apparatus and said at least one second game apparatus; determining whether the detected link strength is greater than or equal to a predetermined value which is based on the communication link between the first game apparatus and said at least one second game apparatus; permitting use of said first item in the first game apparatus with respect to a first item of high rarity that is difficult for a player to obtain in said at least one second game apparatus based on the progress of the game in said first game apparatus and in said at least one second game apparatus, while communication is maintained between the first game apparatus and said at least one second game apparatus, when said link strength is determined to be greater than or equal to the predetermined value; and denying use of said first item in the first game apparatus with respect to said first item in said at least one second game apparatus, while communication is maintained between the first game apparatus and said at least one second game apparatus, when said link strength is less than the predetermined value, and further comprising; permitting use of said second item alone in the first game apparatus when said link strength is less than the predetermined value, and permitting use of said first item in the first game apparatus with respect to said first item in said at least one second game apparatus and use of said second item in the first game apparatus when said link strength is greater than or equal to the predetermined value. - View Dependent Claims (12, 13, 14, 15)
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Specification