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Method for navigating a virtual camera along a biological object with a lumen

  • US 7,623,900 B2
  • Filed: 09/02/2005
  • Issued: 11/24/2009
  • Est. Priority Date: 09/02/2005
  • Status: Active Grant
First Claim
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1. A computer-implemented method of navigating along a hollow tubular object bounded by a wall and represented by a three-dimensional volume data set, the data set comprising a plurality of voxels arranged in a three-dimensional array, the method comprising:

  • generating a plurality of navigation segments connectable in a sequence, each segment having a start point within the object, a direction and a length;

    the direction of each segment being determined by;

    calculating an average ray length for each of two or more groups of rays cast from the start point of the segment and that have a different direction, each group comprising a plurality of rays arranged about a central axis, and each ray extending from the start point to the wall;

    selecting the group with the largest average ray length; and

    setting the direction of the segment to the direction of the central axis of the selected group.

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