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Systems and methods for indicating input actions in a rhythm-action game

  • US 7,625,284 B2
  • Filed: 06/16/2008
  • Issued: 12/01/2009
  • Est. Priority Date: 06/14/2007
  • Status: Active Grant
First Claim
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1. A method executed by a game platform for rendering, on a screen display, a foot-pedal cue in a rhythm-action video game, the method comprising:

  • a. displaying via the screen display, to a player of the rhythm-action video game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element;

    b. displaying via the screen display, to the player, an additional cue spanning a plurality of the sub-lanes and not confined to a distinct sub-lane, the additional cue indicating a foot pedal action; and

    c. displaying via the screen display, to the player, a cue contained within a sub-lane and overlaid over the additional cue spanning a plurality of the sub-lanes.

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