Systems and methods for indicating input actions in a rhythm-action game
First Claim
1. A method executed by a game platform for rendering, on a screen display, a foot-pedal cue in a rhythm-action video game, the method comprising:
- a. displaying via the screen display, to a player of the rhythm-action video game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element;
b. displaying via the screen display, to the player, an additional cue spanning a plurality of the sub-lanes and not confined to a distinct sub-lane, the additional cue indicating a foot pedal action; and
c. displaying via the screen display, to the player, a cue contained within a sub-lane and overlaid over the additional cue spanning a plurality of the sub-lanes.
3 Assignments
0 Petitions
Accused Products
Abstract
Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and displaying, to the player, an additional cue spanning a plurality of the sub-lanes, the additional cue indicating a foot pedal action. In some embodiments, the additional cue may span all the sub-lanes. In some embodiments, each sub-lane may contain cues indicating a drum input element of a set of linearly arranged drum input elements. In other embodiments, each sub-lanes may correspond to a fret button of a simulated guitar and the additional cue may correspond to an open strum.
122 Citations
23 Claims
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1. A method executed by a game platform for rendering, on a screen display, a foot-pedal cue in a rhythm-action video game, the method comprising:
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a. displaying via the screen display, to a player of the rhythm-action video game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; b. displaying via the screen display, to the player, an additional cue spanning a plurality of the sub-lanes and not confined to a distinct sub-lane, the additional cue indicating a foot pedal action; and c. displaying via the screen display, to the player, a cue contained within a sub-lane and overlaid over the additional cue spanning a plurality of the sub-lanes. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A computer program product, tangibly embodied in a computer-readable medium, for rendering, on a screen display, a foot-pedal cue in a rhythm-action video game, the computer program product including executable instructions operable to cause a game platform to:
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render on the screen display, to a player of the rhythm-action video game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; render on the screen display, an additional cue spanning a plurality of the sub-lanes and not confined to a distinct sub-lane, the additional cue indicating a foot pedal action; and render on the screen display a cue contained within a sub-lane and overlaid over the additional cue spanning a plurality of the sub-lanes. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A method executed by a game platform for rendering, on a screen display, cues in a rhythm-action video game to indicate a specific input element, the method comprising:
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a. displaying, via the screen display, to a player of the rhythm-action video game, a lane divided into X sub-lanes, each sub-lane containing cues indicating a unique one of a set of X input actions; and b. displaying, via the screen display, to the player, an additional cue spanning a plurality of the sub-lanes and not confined to a distinct sub-lane, the additional cue indicating a first input action not in the set of X input actions; c. displaying via the screen display, to the player, a cue contained within one of the X sub-lane and overlaid over the additional cue spanning a plurality of the sub-lanes. - View Dependent Claims (14, 15, 16, 17)
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18. A system comprising:
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a display device; and a game platform comprising a processor, the processor configured to; display, via the display device, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; display, via the display device, an additional cue spanning a plurality of the sub-lanes and not confined to a distinct sub-lane, the additional cue indicating a foot pedal action; and display, via the display device, a cue contained within a sub-lane and overlaid over the additional cue spanning a plurality of the sub-lanes. - View Dependent Claims (19, 20, 21, 22, 23)
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Specification