×

Reducing bandwidth requirements for peer-to-peer gaming based on importance of remote objects to a local player

  • US 7,627,632 B2
  • Filed: 11/13/2006
  • Issued: 12/01/2009
  • Est. Priority Date: 11/13/2006
  • Status: Expired due to Fees
First Claim
Patent Images

1. In a peer-to-peer multiplayer game architecture where game objects are partitioned across participating peers, a method comprising:

  • differentiating among multiple remote players to determine whether a remote player should receive continuous updates or periodic updates;

    wherein the differentiating of the multiple players is based, at least in part, on at least one of the following;

    a distance between a local avatar and a remote avatar, an angular difference between an aiming position of a local avatar and a direction toward a remote avatar, or an amount of time elapsed since an interaction between a local avatar and a game object owned by a remote player;

    sending one of continuous updates or periodic updates to each remote player according to the determination; and

    receiving, from the remote players, continuous and periodic updates pertaining to game objects;

    responsive to the continuous updates, updating activity of the corresponding game objects controlled by the remote players;

    responsive to the periodic updates, using guided artificial intelligence to simulate activity of the corresponding game objects controlled by the remote players.

View all claims
  • 2 Assignments
Timeline View
Assignment View
    ×
    ×