Method and system for mediating interactive services over a wireless communications network
First Claim
1. A method of controlling delivery of an interactive application to one or more access devices over a wireless communications network, further comprising a game server, the method comprising:
- locating a plurality of potential players, wherein an access device corresponding to each of the plurality of potential players comprises a wireless access device;
retrieving access device information corresponding to the plurality of potential players;
resolving any differences between the access devices corresponding to the plurality of potential players;
determining common capability and connection parameters and enabling the common capability and connection parameters that are determined;
determining a skill level associated with each of the plurality of potential players;
notifying each of the plurality of potential players of the skill level associated with the other potential players;
querying each of the plurality of potential players to determine whether they will join the interactive application as a player; and
initiating the interactive application for each of the joining players.
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Accused Products
Abstract
The present invention is directed to a method and system for controlling the state of an interactive application and controlling delivery of the interactive application to one or more users. The system of the present invention is a system for delivering an interactive application to one or more users of a communications network and may comprise an interactive application adapted to the communications network; a user access device adapted to receive said interactive application; control means for establishing parameters under which said interactive application is rendered on said user access device; and mediation means for establishing terms for the interaction between the at least one user and other users and the communications network.
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Citations
20 Claims
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1. A method of controlling delivery of an interactive application to one or more access devices over a wireless communications network, further comprising a game server, the method comprising:
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locating a plurality of potential players, wherein an access device corresponding to each of the plurality of potential players comprises a wireless access device; retrieving access device information corresponding to the plurality of potential players; resolving any differences between the access devices corresponding to the plurality of potential players; determining common capability and connection parameters and enabling the common capability and connection parameters that are determined; determining a skill level associated with each of the plurality of potential players; notifying each of the plurality of potential players of the skill level associated with the other potential players; querying each of the plurality of potential players to determine whether they will join the interactive application as a player; and initiating the interactive application for each of the joining players. - View Dependent Claims (2, 6, 7, 8, 9, 10)
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3. A method of mediating the delivery of an interactive application to one or more access devices over a wireless communications network, further comprising a game server, the method comprising:
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initiating an interactive session; locating one or more access devices corresponding to one or more potential players, the one or more access devices comprising wireless devices; querying the one or more access devices to determine access device capabilities; resolving any differences between the one or more access devices based on the determined access device capabilities; determining a geographic location for each of the one or more access devices based on global positioning system (GPS) coordinates; and facilitating play of the interactive application.
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4. A method of controlling the delivery of an interactive game application to one or more access devices over a wireless communications network, further comprising a game server, the method comprising:
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locating one or more potential players, wherein an access device corresponding to each of the one or more potential players comprises a wireless access device; retrieving access device location information corresponding to the one or more potential players, including global positioning system (GPS) coordinates corresponding to one or more of the access devices; determining that the access devices corresponding to the one or more potential players are capable of peer-to-peer play; initializing peer-to-peer communications between the access devices; and enabling game play. - View Dependent Claims (5, 11, 12)
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13. A system comprising:
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a wireless communications network communicatively coupling one or more wireless access devices with a game server; and an interactive game application hosted on the game server, the interactive game application causing processor electronics to perform operations comprising; locating one or more potential players, each potential player being associated with a wireless access device; retrieving wireless access device location information corresponding to the one or more potential players, including global positioning system (GPS) coordinates; determining that the wireless access devices corresponding to the one or more potential players are capable of peer-to-peer play; initializing peer-to-peer communications between the wireless access devices; and enabling game play. - View Dependent Claims (14, 15, 16)
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17. A system comprising:
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a wireless communications network communicatively coupling one or more wireless access devices with a game server; and an interactive application hosted on the game server, the interactive application causing processor electronics to perform operations comprising; locating potential players, each potential player being associated with a wireless access device; retrieving wireless access device information corresponding to the potential players; resolving any differences between the wireless access devices corresponding to the potential players; determining common capability and connection parameters and enabling the common capability and connection parameters that are determined; determining a skill level associated with each of the potential players; notifying each of the potential players of the skill level associated with the other potential players; querying each of the potential players to determine whether they will join the interactive application as a player; and initiating the interactive application for each of the joining players. - View Dependent Claims (18, 19, 20)
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Specification