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Method and system for mediating interactive services over a wireless communications network

  • US 7,627,680 B2
  • Filed: 01/10/2005
  • Issued: 12/01/2009
  • Est. Priority Date: 11/22/2000
  • Status: Expired due to Fees
First Claim
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1. A method of controlling delivery of an interactive application to one or more access devices over a wireless communications network, further comprising a game server, the method comprising:

  • locating a plurality of potential players, wherein an access device corresponding to each of the plurality of potential players comprises a wireless access device;

    retrieving access device information corresponding to the plurality of potential players;

    resolving any differences between the access devices corresponding to the plurality of potential players;

    determining common capability and connection parameters and enabling the common capability and connection parameters that are determined;

    determining a skill level associated with each of the plurality of potential players;

    notifying each of the plurality of potential players of the skill level associated with the other potential players;

    querying each of the plurality of potential players to determine whether they will join the interactive application as a player; and

    initiating the interactive application for each of the joining players.

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