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Spectator mode for a game

  • US 7,632,186 B2
  • Filed: 11/21/2005
  • Issued: 12/15/2009
  • Est. Priority Date: 11/21/2005
  • Status: Active Grant
First Claim
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1. One or more computer storage media storing computer executable instructions for performing a method of distributing game telemetry data corresponding to a game session of a video game to a spectator client to allow a user of the spectator client to spectate the game session, said method comprising steps of:

  • receiving at a network location not joined in the game session, game telemetry data generated by one or more participant clients of the game session of the video game, each participant client executing the video game under the control of a corresponding participant player;

    the network location creating a spectator feed by aggregating the received game telemetry data;

    receiving a request for the spectator feed from a spectator client not participating in the game session;

    the network location sending the spectator feed over the computer network to the spectator client;

    executing the video game on the spectator client using the received game telemetry data wherein the game telemetry data comprises projectile information and wherein the executing step comprises;

    establishing a ghost character representation for the spectator at the camera position; and

    applying the received game telemetry data against the ghost character wherein the applying step comprises the ghost character taking damage as a result of being hit by a projectile.

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