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Game system

DC
  • US 7,635,301 B2
  • Filed: 04/16/2003
  • Issued: 12/22/2009
  • Est. Priority Date: 04/24/2002
  • Status: Expired due to Fees
First Claim
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1. A game system including a game machine and an input device, under which a player plays a game having a rally state using said input device, wherein during the rally state,said input device comprises an acceleration sensor for generating an acceleration correlation signal when said player actually swings said input device in a real space, and a transmission unit for transmitting said generated acceleration correlation signal to said game machine;

  • andsaid game machine displays a ball on a monitor screen through execution of a game program in which a CPU player character controlled by a computer program plays against a player character controlled by said player, and further comprises;

    a first calculation unit for calculating a predicted return position of said ball returned by said CPU player character;

    a judgment unit for judging whether a current position of said player character is in a ball strikable range by comparing said predicted return position and the current position of said player character;

    a ball striking position movement unit for automatically moving a ball striking position of said player character to be approximated to said predicted return position in which said judgment unit judges that the current position is out of the ball strikable range, wherein the ball striking position of said player character remains at the current position if the current position is within the ball strikable range, and is always moved to be approximated to said predicted return position when the current position is out of the ball strikable range without inactivating said player character to allow said player to continue participating the game;

    a swing detection unit for detecting whether said input device has been actually swung or not; and

    a second calculation unit for calculating an initial speed vector of said ball after received when said swing detection unit has detected a swing in which the position of said ball exists in a ball receivable range that is three-dimensionally defined, from a position of said ball and acceleration of said input device according to said acceleration Correlation signal, wherein the initial speed vector is calculated based on coordinates of said ball on the screen and a magnitude of a swing of said input device.

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