Video game device and video game program
First Claim
1. A video game device, comprising:
- a display section for displaying a game image;
a position inputting unit for inputting a position on the game image;
trace storage control programmed logic circuitry for storing, in storage locations, trace data representing a series of input positions inputted by the position inputting unit;
movement control programmed logic circuitry for storing, in storage locations, position data of a moving character and updating the position data based on a predetermined rule;
determination programmed logic circuitry for determining whether or not the moving character has contacted a trace based on the trace data and the position data, said trace having the shape of a line drawn displayed on the display section;
on-trace movement control programmed logic circuitry for updating the position data so that the moving character moves according to the trace based on the trace data when it is determined by the determination programmed logic circuitry that the moving character has contacted the trace; and
display control programmed logic circuitry for displaying the moving character on the display section based on the position data.
2 Assignments
0 Petitions
Accused Products
Abstract
A moving character and a background image are displayed on a display screen with a touch panel thereon. When the player operates the touch panel to draw a line in an intended path extending between a start point and an end point along which the player wishes to guide the moving character, an operation trace image having the shape of the line drawn is displayed on the display screen. Then, the moving character moves along or in parallel to the operation trace image. The operation trace image is gradually erased after a predetermined amount of time elapses. Thus, it is possible to provide a video game device and a video game program in which the player can influence the moving path or the moving direction of the player (moving) character based on the shape and/or the direction of the line drawn by the player.
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Citations
50 Claims
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1. A video game device, comprising:
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a display section for displaying a game image; a position inputting unit for inputting a position on the game image; trace storage control programmed logic circuitry for storing, in storage locations, trace data representing a series of input positions inputted by the position inputting unit; movement control programmed logic circuitry for storing, in storage locations, position data of a moving character and updating the position data based on a predetermined rule; determination programmed logic circuitry for determining whether or not the moving character has contacted a trace based on the trace data and the position data, said trace having the shape of a line drawn displayed on the display section; on-trace movement control programmed logic circuitry for updating the position data so that the moving character moves according to the trace based on the trace data when it is determined by the determination programmed logic circuitry that the moving character has contacted the trace; and display control programmed logic circuitry for displaying the moving character on the display section based on the position data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45)
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46. A storage medium storing a video game program for instructing a computer, which is connected to a display section for displaying a game image and position inputting unit for inputting a position on the game image and storage locations, to function as:
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trace storage control programmed logic circuitry for storing, in storage locations, trace data representing a series of input positions inputted by the position inputting unit; movement control programmed logic circuitry for storing, in storage locations, position data of a moving character and updating the position data based on a predetermined rule; determination programmed logic circuitry for determining whether or not the moving character has contacted a trace based on the trace data and the position data, said trace having the shape of a line drawn displayed on the display section; on-trace movement control programmed logic circuitry for updating the position data so that the moving character moves according to the trace based on the trace data when it is determined by the determination programmed logic circuitry that the moving character has contacted the trace; and display control programmed logic circuitry for displaying the moving character on the display section based on the position data.
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47. A video game device, comprising:
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a display section for displaying a game image; image data storing locations for storing at least moving character image data for displaying a moving character of the game and background image data for displaying a background image; program storing programmed logic circuitry for storing a video game program for controlling how the moving character image and the background image are displayed; a position inputting unit which is operated to input a position; operation status detection programmed logic circuitry for detecting an operation trace at least during a period from when a first position is specified through the position inputting unit until a last position is specified therethrough; temporary storage locations for temporarily storing data necessary for a game process; writing programmed logic circuitry for writing data of the operation trace detected by the operation status detection programmed logic circuitry in the temporary storage locations; operation trace image data producing programmed logic circuitry for producing, based on the data of the operation trace stored in the temporary storage locations, operation trace image data for displaying an operation trace image on the display section that is for guiding a movement of the moving character, said operation trace image having the shape of a line drawn displayed on the display section; and display control programmed logic circuitry for, based on the video game program, reading the moving character image data and the background image data stored in the image data storing locations to display the moving character and the background image on the display section while displaying the operation trace image on the display section by using the operation trace image data, and for controlling the display so that the moving character moves along the operation trace image.
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48. A video game device, comprising:
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a display section for displaying a game image; a touch panel attached to an upper surface of the display section so that a screen of the display section can be directly touched to input a position thereon being touched; image data storing locations for storing at least moving character image data for displaying a moving character of the game and background image data for displaying a background image; program storing programmed logic circuitry for storing a video game program for controlling how the moving character image and the background image are displayed; operation status detection programmed logic circuitry for detecting an operation trace at least during a period from when a first position is specified by touching the touch panel until a last position is specified; temporary storage locations for temporarily storing data necessary for a game process; writing programmed logic circuitry for writing data of the operation trace detected by the operation status detection programmed logic circuitry in the temporary storage locations; operation trace image data producing programmed logic circuitry for producing, based on the data of the operation trace stored in the temporary storage locations, operation trace image data for displaying an operation trace image on the display section that is for guiding a movement of the moving character, said operation trace image having the shape of a line drawn displayed on the display section; and display control programmed logic circuitry for, based on the video game program, reading the moving character image data and the background image data stored in the image data storing locations to display the moving character and the background image on the display section while displaying the operation trace image on the display section by using the operation trace image data, and for controlling the display so that the moving character moves along the operation trace image.
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49. A storage medium storing a video game program for use in an image processing device,
wherein the image processing device includes a display section associated therewith for displaying a game image, a position inputting unit, image data storing locations for storing moving character image data for displaying a moving character of the video game and background image data for displaying a background image, program storing programmed logic circuitry for storing the video game program for controlling how the moving character image and the background image are displayed, a computer, and temporary storage locations for temporarily storing data for a game process to be performed by the computer, the video game program instructing the computer to perform: -
operation status detection for detecting an operation trace during a period from when a first position is specified through the position inputting unit and a last position is specified therethrough; writing data of the operation trace detected in the operation status detection in the temporary storage locations; operation trace image data producing for producing, based on the data of the operation trace stored in the temporary storage locations, operation trace image data for displaying an operation trace image on the display section that is for guiding a movement of the moving character, said operation trace image having the shape of a line drawn displayed on the display section; first display control for, based on the video game program, reading the moving character image data and the background image data stored in the image data storing locations to display the moving character and the background image on the display section; second display control for displaying the operation trace image on the display section based on the video game program and the operation trace image data stored in the temporary storage locations; and third display control for moving the moving character displayed on the display section along the operation trace image based on the video game program.
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50. A storage medium storing a video game program for use in an image processing device,
wherein the image processing device includes a display section associated therewith for displaying a game image, a touch panel provided on a display screen of the display section, image data storing locations for storing moving character image data for displaying a moving character of the video game and background image data for displaying a background image, program storing programmed logic circuitry for storing the video game program for displaying the moving character image and the background image, a computer, and temporary storage locations for temporarily storing data for a game process to be performed by the computer, the video game program instructing the computer to perform: -
operation status detection for detecting an operation trace during a period from when a first position is specified through the touch panel and a last position is specified therethrough; writing data of the operation trace detected in the operation status detection in the temporary storage locations; operation trace image data producing for producing, based on the data of the operation trace stored in the temporary storage locations, operation trace image data for displaying an operation trace image on the display section that is for guiding a movement of the moving character, said operation trace image having the shape of a line drawn displayed on the display section; first display control for, based on the video game program, reading the moving character image data and the background image data stored in the image data storing locations to display the moving character and the background image on the display section; second display control for displaying the operation trace image on the display section based on the video game program and the operation trace image data stored in the temporary storage locations; and third display control for moving the moving character displayed on the display section along the operation trace image based on the video game program.
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Specification