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Techniques for representing 3D scenes using fixed point data

  • US 7,656,401 B2
  • Filed: 04/11/2008
  • Issued: 02/02/2010
  • Est. Priority Date: 11/21/2003
  • Status: Expired due to Fees
First Claim
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1. A method for representing a three-dimensional scene using fixed point data, the method comprising the steps of:

  • determining a quantization transform corresponding to a geometric object, wherein said quantization transform is based on one or more characteristics of a scene, the geometric object representing at least a portion of the three-dimensional scene, the quantization transform useable for converting a floating point space to a fixed point space, wherein the floating point space contains one or more floating point data corresponding to the geometric object; and

    converting, by using the quantization transform, the one or more floating point data to one or more fixed point data, wherein one or more of said steps are performed by a processor.

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