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API communications for vertex and pixel shaders

  • US 7,659,902 B2
  • Filed: 06/26/2006
  • Issued: 02/09/2010
  • Est. Priority Date: 03/07/2000
  • Status: Active Grant
First Claim
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1. A computing system for communicating between a 3-D graphics API of a host computing system having a main memory stack and a 3-D graphics hardware rendering device having on-chip register storage, comprising:

  • means for receiving at least one instruction having at least one graphics data argument by the 3-D graphics API of the host computing system;

    means for formatting said at least one instruction for the register storage of the hardware rendering device;

    means for providing said at least one formatted instruction to the hardware rendering device;

    means for processing said at least one graphics data argument, pursuant to said at least one formatted instruction, by the hardware rendering device; and

    means for outputting the result of said processed at least one graphics data argument by the means for processing from said hardware rendering device in accordance with said at least one formatted instruction.

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