Video game processing apparatus, a method and a computer readable medium that stores a program for processing a video game
First Claim
1. A video game processing apparatus that causes an image display apparatus to display a player character on an image display screen of the image display apparatus, the video game processing apparatus controlling progress of the video game by controlling an action of the player character to be displayed on the image display screen in accordance with operations by a player, the video game processing apparatus comprising:
- an attack specifying receiver that receives specification of an attack for the player character by an attack specifying operation of the player;
a direct attack hit determiner that determines whether the attack from the player character hits a direct attack target enemy character movable on a field in the video game, when the attack specifying receiver receives the attack specification;
a direct attack reaction determiner that determines a direct attack reaction in accordance with direct reaction determination information including attack content of the player character, a kind of ground level in a battle field where a battle is executed, and a weight preliminarily set as a weight of the direct attack target enemy character, when the direct attack hit determiner determines that the attack hits the direct attack target enemy character, the direct attack reaction indicating a reaction of the direct attack target enemy character that suffers the direct attack;
a direct attack reaction executor that causes the direct attack target enemy character to execute the direct attack reaction determined by the direct attack reaction determiner;
an indirect attack hit determiner that determines whether an indirect attack hits an indirect attack target enemy character other than the direct attack target enemy character when the direct attack target enemy character executes the direct attack reaction by the direct attack reaction executer, the indirect attack being caused by contact between the direct attack target enemy character and the indirect attack target enemy character movable on the field;
an indirect attack reaction determiner that determines an indirect attack reaction when the indirect attack hit determiner determines that the indirect attack hits the indirect attack target enemy character, the indirect attack reaction indicating a reaction of the indirect attack target enemy character that suffers the indirect attack; and
an indirect attack reaction executor that causes the indirect attack target enemy character to execute the indirect attack reaction determined by the indirect attack reaction determiner,wherein the direct attack target enemy character is a non-player character.
2 Assignments
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Accused Products
Abstract
Specification of an attack for a player character is received by means of an attack specifying operation of the player. A direct attack reaction is determined in the case where it is determined that the attack hits an enemy character A. The direct attack reaction indicates a reaction of the direct attack target character that suffers the direct attack. The enemy character A is then caused to execute the determined direct attack reaction. In the case where it is determined that an indirect attack to be caused by contact between the enemy characters A, B hits an enemy character B when the enemy character A executes the direct attack reaction, an indirect attack reaction indicating a reaction of the enemy character B that suffers the indirect attack is determined. The enemy character B is then caused to execute the determined indirect attack reaction.
30 Citations
9 Claims
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1. A video game processing apparatus that causes an image display apparatus to display a player character on an image display screen of the image display apparatus, the video game processing apparatus controlling progress of the video game by controlling an action of the player character to be displayed on the image display screen in accordance with operations by a player, the video game processing apparatus comprising:
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an attack specifying receiver that receives specification of an attack for the player character by an attack specifying operation of the player; a direct attack hit determiner that determines whether the attack from the player character hits a direct attack target enemy character movable on a field in the video game, when the attack specifying receiver receives the attack specification; a direct attack reaction determiner that determines a direct attack reaction in accordance with direct reaction determination information including attack content of the player character, a kind of ground level in a battle field where a battle is executed, and a weight preliminarily set as a weight of the direct attack target enemy character, when the direct attack hit determiner determines that the attack hits the direct attack target enemy character, the direct attack reaction indicating a reaction of the direct attack target enemy character that suffers the direct attack; a direct attack reaction executor that causes the direct attack target enemy character to execute the direct attack reaction determined by the direct attack reaction determiner; an indirect attack hit determiner that determines whether an indirect attack hits an indirect attack target enemy character other than the direct attack target enemy character when the direct attack target enemy character executes the direct attack reaction by the direct attack reaction executer, the indirect attack being caused by contact between the direct attack target enemy character and the indirect attack target enemy character movable on the field; an indirect attack reaction determiner that determines an indirect attack reaction when the indirect attack hit determiner determines that the indirect attack hits the indirect attack target enemy character, the indirect attack reaction indicating a reaction of the indirect attack target enemy character that suffers the indirect attack; and an indirect attack reaction executor that causes the indirect attack target enemy character to execute the indirect attack reaction determined by the indirect attack reaction determiner, wherein the direct attack target enemy character is a non-player character. - View Dependent Claims (2, 3)
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4. A computer-implemented method of processing a video game by causing an image display apparatus to display a player character on an image display screen of the image display apparatus, the method controlling progress of the video game by controlling an action of the player character to be displayed on the image display screen in accordance with operations by a player, the computer-implemented method comprising:
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receiving, using a computer, specification of an attack for the player character by an attack specifying operation of the player; determining, using the computer, whether the attack from the player character hits a direct attack target enemy character movable on a field in the video game, when the attack specification is received; determining, using the computer, a direct attack reaction in accordance with direct reaction determination information including attack content of the player character, a kind of ground level in a battle field where a battle is executed, and a weight preliminarily set as a weight of the direct attack target enemy character, when it is determined that the attack hits the direct attack target enemy character, the direct attack reaction indicating a reaction of the direct attack target enemy character that suffers the direct attack; causing, using the computer, the direct attack target enemy character to execute the determined direct attack reaction; determining, using the computer, whether an indirect attack hits an indirect attack target enemy character other than the direct attack target enemy character when the direct attack target enemy character executes the direct attack reaction, the indirect attack being caused by contact between the direct attack target enemy character and the indirect attack target enemy character movable on the field; determining, using the computer, an indirect attack reaction when it is determined that the indirect attack hits the indirect attack target enemy character, the indirect attack reaction indicating a reaction of the indirect attack target enemy character that suffers the indirect attack; and causing, using the computer, the indirect attack target enemy character to execute the determined indirect attack reaction, wherein the direct attack target enemy character is a non-player character. - View Dependent Claims (5, 6)
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7. A computer readable medium that stores a program for processing a video game, progress of the video game being controlled by causing an image display apparatus to display a player character of the video game on an image screen of the image display apparatus, and controlling an action of the player character displayed on the image screen in accordance with operations by a player, the program on the computer readable medium causing a computer to execute:
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receiving specification of an attack for the player character by an attack specifying operation of the player; determining whether the attack from the player character hits a direct attack target enemy character movable on a field in the video game, when the attack specification is received; determining a direct attack reaction in accordance with direct reaction determination information including attack content of the player character, a kind of ground level in a battle field where a battle is executed, and a weight preliminarily set as a weight of the direct attack target enemy character, when it is determined that the attack hits the direct attack target enemy character, the direct attack reaction indicating a reaction of the direct attack target enemy character that suffers the direct attack; causing the direct attack target enemy character to execute the determined direct attack reaction; determining whether an indirect attack hits an indirect attack target enemy character other than the direct attack target enemy character when the direct attack target enemy character executes the direct attack reaction, the indirect attack being caused by contact between the direct attack target enemy character and the indirect attack target enemy character movable on the field; determining an indirect attack reaction when it is determined that the indirect attack hits the indirect attack target enemy character, the indirect attack reaction indicating a reaction of the indirect attack target enemy character that suffers the indirect attack; and causing the indirect attack target enemy character to execute the determined indirect attack reaction, wherein the direct attack target enemy character is a non-player character. - View Dependent Claims (8, 9)
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Specification