Gaming device having accumulation game with changing selections
First Claim
Patent Images
1. A gaming device comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for each of a plurality of plays of a game, to;
(a) for a plurality of different groups of selections of at least three different groups of selections, initially display each of the selections of the plurality of groups of selections, wherein each of the at least three groups of selections includes a different plurality of selections, each of the at least three groups of selections is associated with one of a plurality of different awards, and one of the at least three groups of selections includes a plurality of designated selections;
(b) for said group of selections including the plurality of designated selections, initially display said award associated with said group of designated selections;
(c) cause a selection generator to randomly generate one of the displayed selections;
(d) accumulate said generated selection;
(e) display the accumulation of said generated selection, wherein the accumulation for each of the groups of selections is displayed separately;
(f) determine if any of said selections for any of the groups of selections have been accumulated a designated number of times, said designated number being at least two;
(g) if at least one of said selections for at least one of the groups of selections has been accumulated the designated number of times, display and provide a player the award associated with the group of selections that has been accumulated the designated number of times; and
(h) if none of said selections for any of the groups of selections have been accumulated the designated number of times;
(i) replace said generated selection with one of the designated selections from the group of designated selections;
(ii) display the replacement of said generated selection, and(iii) repeat (c) to (h).
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Accused Products
Abstract
A gaming device having an accumulation game with changing selections. The gaming device generates or picks, one at a time, a plurality of selections. Each generated selection is accumulated or marked and then changed to another selection. The gaming device continues generating selections, accumulating the generated selections and changing the generated selections until at least one selection is generated and accumulated a designated number of times. When at least one selection is generated and accumulated the designated number of times, an award is provided to the player wherein the award is based on the selection which was generated and accumulated the designated number of times.
222 Citations
63 Claims
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1. A gaming device comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for each of a plurality of plays of a game, to; (a) for a plurality of different groups of selections of at least three different groups of selections, initially display each of the selections of the plurality of groups of selections, wherein each of the at least three groups of selections includes a different plurality of selections, each of the at least three groups of selections is associated with one of a plurality of different awards, and one of the at least three groups of selections includes a plurality of designated selections; (b) for said group of selections including the plurality of designated selections, initially display said award associated with said group of designated selections; (c) cause a selection generator to randomly generate one of the displayed selections; (d) accumulate said generated selection; (e) display the accumulation of said generated selection, wherein the accumulation for each of the groups of selections is displayed separately; (f) determine if any of said selections for any of the groups of selections have been accumulated a designated number of times, said designated number being at least two; (g) if at least one of said selections for at least one of the groups of selections has been accumulated the designated number of times, display and provide a player the award associated with the group of selections that has been accumulated the designated number of times; and (h) if none of said selections for any of the groups of selections have been accumulated the designated number of times; (i) replace said generated selection with one of the designated selections from the group of designated selections; (ii) display the replacement of said generated selection, and (iii) repeat (c) to (h). - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 60, 61)
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11. A gaming device comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for each of a plurality of plays of a game, to; (a) for a plurality of different groups of symbols of at least three different groups of symbols, initially display each of the symbols of said plurality of groups of symbols, wherein each of the at least three groups of symbols includes a different plurality of symbols, each of the at least three groups of symbols is associated with one of a plurality of different awards, and one of the at least three groups of symbols includes a plurality of designated symbols; (b) for said group of symbols including the plurality of designated symbols, initially display said award associated with said group of designated symbols; (c) cause a symbol generator to randomly generate one of said displayed symbols; (d) increment and display an accumulation meter associated with the generated symbol, wherein the accumulation meter is one of a plurality of different accumulation meters in said game, each of said accumulation meters is associated with a different one of said groups of symbols; (e) determine if any of said accumulation meters have been incremented a predetermined number of times, said predetermined number of times being at least two; (f) if at least one of said accumulation meters has been incremented the predetermined number of times, display and provide a player the award associated with the group of symbols associated with the accumulation meter incremented the predetermined number of times; and (g) if none of said accumulation meters have been incremented the predetermined number of times; (i) replace said generated symbol with one of the designated symbols from the group of designated symbols, (ii) display the replacement of said generated symbol, and (iii) repeat (c) to (g). - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A gaming device comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for each of a plurality of plays of a game, to; (a) for a plurality of different groups of selections of at least three different groups of selections, initially display each of the selections of the plurality of groups of selections, wherein each of the at least three groups of selections is associated with one of a plurality of different outcomes and one of the at least three groups of selections includes a plurality of designated selections; (b) for said group of selections including the plurality of designated selections, initially display said outcome associated with said group of designated selections; (c) display and accumulate a plurality of random picks of said different selections and display each randomly picked selection being replaced by one of the designated selections from the group of designated selections until one of the selections is picked a designated number times, wherein the designated number is at least two, and wherein the accumulation for each of the groups of selections is displayed separately, and (d) display and provide one of the outcomes to the player based on the group of selections that has been picked the designated number of times. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29)
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30. A method of operating a gaming device, for each of a plurality of plays of a game, said method comprising:
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(a) for a plurality of different groups of selections of at least three different groups of selections, causing at least one processor to execute a plurality of instructions stored by at least one memory device to initially display each of the selections of the plurality of groups of selections, wherein each of the at least three groups of selections includes a different plurality of selections, each of said at least three groups of selections is associated with one of a plurality of different awards, and one of the at least three groups of selections includes a plurality of designated selections; (b) for said group of selections including the plurality of designated selections, causing at least one processor to execute the plurality of instructions stored by at least one memory device to initially display said award associated with said group of designated selections; (c) causing at least one processor to execute the plurality of instructions stored by the at least one memory device to randomly generate and display one of the plurality of the different selections; (d) causing at least one processor to execute the plurality of instructions stored by the at least one memory device to accumulate and display said generated selection, wherein the accumulation for each of the groups of selections is displayed separately; (e) causing at least one processor to execute the plurality of instructions stored by the at least one memory device to determine if any of said selections for any of the groups of selections have been accumulated a designated number of times, the designated number being at least two; (f) if at least one of said selections for at least one of the groups of selections has been accumulated the designated number of times, causing at least one processor to execute the plurality of instructions stored by the at least one memory device to display and provide a player the award associated with the group of selections that has been accumulated the designated number of times; and (g) if none of said selections for any of the groups of selections have been accumulated the designated number of times; (i) causing at least one processor to execute the plurality of instructions stored by the at least one memory device to replace and display said generated selection with one of the designated selections from the group of designated selections; and (ii) causing at least one processor to execute the plurality of instructions stored by the at least one memory device to repeat steps (c) to (g). - View Dependent Claims (31, 32, 33, 34, 35, 36, 37, 38, 62, 63)
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39. A method of operating a gaming device, for each of a plurality of plays of a game, said method comprising:
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(a) for a plurality of different groups of symbols of at least three different groups of symbols, causing at least one processor to execute a plurality of instructions stored by at least one memory device to initially display each of the symbols of the plurality of groups of symbols, wherein each of the at least three groups of symbols includes a different plurality of symbols, each of the at least three groups of symbols is associated with one of a plurality of different awards, and one of the at least three groups of symbols includes a plurality of designated symbols; (b) for said group of symbols including the plurality of designated symbols, causing at least one processor to execute the plurality of instructions stored by at least one memory device to initially display said award associated with said group of designated symbols; (c) causing at least one processor to execute the plurality of instructions stored by the at least one memory device to randomly generate and display one of the plurality of the different symbols; (d) causing at least one processor to execute the plurality of instructions stored by the at least one memory device to display and increment an accumulation meter associated with the generated symbol, said incremented accumulation meter is one of a plurality of different accumulation meters, wherein each of said different accumulation meters is associated with a different one of said groups of symbols; (e) causing at least one processor to execute the plurality of instructions stored by the at least one memory device to determine if any of said accumulation meters have been incremented a predetermined number of times, the predetermined number being at least two; (f) if at least one of said accumulation meters has been incremented the predetermined number of times, causing at least one processor to execute the plurality of instructions stored by the at least one memory device to display and provide a player the award associated with the group of symbols associated with the accumulation meter incremented the predetermined number of times; (g) if none of said accumulation meters have been incremented the predetermined number of times; (i) causing at least one processor to execute the plurality of instructions stored by the at least one memory device to replace and display said generated symbol with one of the designated symbols from the group of designated symbols; and (ii) causing at least one processor to execute the plurality of instructions stored by the at least one memory device to repeat steps (c) to (g). - View Dependent Claims (40, 41, 42, 43, 44, 45, 46, 47, 48, 49)
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50. A method of operating a gaming device, for each of a plurality of plays of a game, said method comprising:
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(a) for a plurality of different groups of selections of at least three different groups of selections, causing at least one processor to execute a plurality of instructions stored by at least one memory device to initially display each selection of the plurality of groups of selections, wherein each of the at least three groups of selections is associated with one of a plurality of different outcomes and one of the at least three groups of selections includes a plurality of designated selections; (b) for said group of selections including the plurality of designated selections, causing at least one processor to execute the plurality of instructions stored by at least one memory device to initially display said outcome associated with said group of designated selections; (c) causing at least one processor to execute the plurality of instructions stored by the at least one memory device to randomly pick and accumulate one of said plurality of different selections, wherein said picked selection is replaced by one of the designated selections from the group of designated selections, and wherein the accumulation for each of the groups of selections is displayed separately; (d) causing at least one processor to execute the plurality of instructions stored by the at least one memory device to repeat (c) until one of the selections is picked a designated number times, wherein the designated number is at least two; and (e) when one of the different selections is picked the designated number of times, causing at least one processor to execute the plurality of instructions stored by the at least one memory device to display and provide a player the outcome associated with said group of selections that has been picked the designated number of times. - View Dependent Claims (51, 52, 53, 54, 55, 56, 57, 58, 59)
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Specification