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Securing contracts in a virtual world

  • US 7,666,095 B2
  • Filed: 01/18/2007
  • Issued: 02/23/2010
  • Est. Priority Date: 10/14/2005
  • Status: Expired due to Fees
First Claim
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1. A method performed by a computer, the method comprising:

  • providing, by a Video Game Central Server, a virtual environment in which virtual entities are able to interact with each other;

    receiving, by the Video Game Central Server, a request from a first entity to enter into a virtual contract with a second entity;

    determining, by the Video Game Central Server, a contract value for the contract;

    determining, by the Video Game Central Server, if the first entity is eligible to enter into the virtual contract by determining if the first entity has sufficient collateral to secure the contract;

    determining, by the Video Game Central Server, if the first entity is required to secure the virtual contract;

    receiving, by the Video Game Central Server, a financial security from the first entity if the first entity is required to secure the virtual contract;

    forming, by the Video Game Central Server, the virtual contract; and

    storing, by the Video Game Central Server, terms associated with the virtual contract;

    wherein determining if the first entity has sufficient collateral to secure the virtual contract comprises;

    determining the contract value in real world funds andreceiving information related to a real world financial account andpinging the account to determine if the account has sufficient funds to cover the initial contract value.

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