Gaming device having a rate dependent game
First Claim
1. A gaming device controlled by a processor, said gaming device comprising:
- at least one input device;
a display device controlled by the processor; and
at least one memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to operate with the display device and the at least one input device to;
(a) receive a wager from a player for a play of a wagering game; and
(b) after receiving the wager from the player for the play of the wagering game;
(i) display an acceptance zone having a predefined size and a predefined shape;
(ii) for each of a plurality of selections, individually display said selection for a limited time period, said limited time period based on said selection moving at a predefined velocity through the displayed acceptance zone, wherein at least one of the selections yields a change in at least one of said predefined size and said predefined shape of the acceptance zone;
(iii) enable the player to accept a plurality of the selections during the respective limited time periods during which said selections move through the acceptance zone; and
(iv) provide an award including any values associated with any selections accepted by the player during the respective limited time periods for said selections.
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Accused Products
Abstract
The present invention provides a gaming device having a game that may be implemented in a primary or bonus game. More specifically, the present invention provides a processor controlled gaming device that presents a plurality of masked value choices to the player, provides a time period in which the player can elect to accept a masked choice and reveals and provides a value associated with the choice to the player if the player accepts in time. If the player does not accept in time or decides not to accept the choice, the gaming device, in one preferred embodiment, reveals the value the player could have accepted when the time period lapses or times out. When the player has successfully accepted a predefined number of masked choices, the game adds or multiplies the values yielded by the choices to form an award for the player.
134 Citations
20 Claims
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1. A gaming device controlled by a processor, said gaming device comprising:
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at least one input device; a display device controlled by the processor; and at least one memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to operate with the display device and the at least one input device to; (a) receive a wager from a player for a play of a wagering game; and (b) after receiving the wager from the player for the play of the wagering game; (i) display an acceptance zone having a predefined size and a predefined shape; (ii) for each of a plurality of selections, individually display said selection for a limited time period, said limited time period based on said selection moving at a predefined velocity through the displayed acceptance zone, wherein at least one of the selections yields a change in at least one of said predefined size and said predefined shape of the acceptance zone; (iii) enable the player to accept a plurality of the selections during the respective limited time periods during which said selections move through the acceptance zone; and (iv) provide an award including any values associated with any selections accepted by the player during the respective limited time periods for said selections. - View Dependent Claims (2, 3)
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4. A gaming device comprising:
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at least one input device; a display device; a processor that communicates with the display device; and at least one memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to operate with the display device and the at least one input device to; (a) receive a wager from a player for a play of a wagering game; and (b) after receiving the wager from the player for the play of the wagering game; (i) display an acceptance zone; (ii) provide a plurality of selections, each of said selections having a predefined size and a predefined shape; (iii) for each of said selections, individually display said selection for a limited time period, said limited time period determined by an amount of time said selection, moving at a predefined velocity, appears completely within the displayed acceptance zone, and wherein at least one of the selections yields a change in at least one of said predefined size and said predefined shape of at least one of the subsequent selections moving through said acceptance zone; (iv) enable the player to accept a plurality of the selections during the respective limited time periods during which said selections move through the acceptance zone; and (v) provide an award including any values associated with any selections accepted by the player during the respective limited time periods for said selections. - View Dependent Claims (5, 6)
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7. A method of operating a gaming device, the method comprising:
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after causing a processor to operate with an input device to receive a wager from a player for a play of a wagering game; causing the processor to operate with a display device to display an acceptance zone having a predefined size and a predefined shape; for each of a plurality of selections, causing the processor to operate with the display device to individually display said selection for a limited time period, said limited time period based on said selection moving at a predefined velocity through the displayed acceptance zone, wherein at least one of the selections yields a change in at least one of said predefined size and said predefined shape of the acceptance zone; enabling the player to pick a plurality of the selections during the respective limited time periods during which said selections move through the acceptance zone; and providing an award to the player including any values associated with any selections accepted by the player during the limited time periods respectively for said selections. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method of operating a gaming device, the method comprising:
after causing a processor to operate with an input device to receive a wager from a player for a play of a wagering game; causing the processor to operate with a display device to display an acceptance zone; for each of a plurality of selections, causing the processor to operate with the display device to individually display said selection for a limited time period, each of the selections having a predefined size and a predefined shape, said limited time period determined by the amount of time said selection, moving at a predefined velocity, appears completely within the displayed acceptance zone, and wherein at least one of the selections yields a change in at least one of said predefined size and said predefined shape of at least one subsequent selection; enabling the player to pick a plurality of the selections during the respective limited time periods during which said selections move through the acceptance zone; and providing an award to the player including any values associated with any selections accepted by the player during the respective limited time periods for said selections. - View Dependent Claims (18, 19, 20)
Specification