Electromechanical toy
First Claim
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1. A toy simulating an animated being, the toy comprising:
- a torso simulating a torso of the animated being;
a movable element coupled to the torso and simulating a movable body component of the animated being;
a sensor within the movable element, the sensor being configured to sense a condition and to produce a sensed condition signal in response to the sensed condition;
an actuator within the torso and coupled to the movable element; and
a controller within the torso, coupled to the sensor and the actuator, and configured to activate the actuator upon receipt of the sensed condition signal from the sensor to move the movable element in a direction towards the sensed condition to simulate life-like movement of the animated being.
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Abstract
A toy includes a sensor that senses a condition, a movable region, and an actuator coupled to the movable region to move the movable region in a direction relative to the sensed condition. The movable region is coupled to a body that houses electromechanical components for sensing conditions and for moving the movable region in response to the detected conditions.
146 Citations
45 Claims
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1. A toy simulating an animated being, the toy comprising:
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a torso simulating a torso of the animated being; a movable element coupled to the torso and simulating a movable body component of the animated being; a sensor within the movable element, the sensor being configured to sense a condition and to produce a sensed condition signal in response to the sensed condition; an actuator within the torso and coupled to the movable element; and a controller within the torso, coupled to the sensor and the actuator, and configured to activate the actuator upon receipt of the sensed condition signal from the sensor to move the movable element in a direction towards the sensed condition to simulate life-like movement of the animated being. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A toy simulating an animated being, the toy comprising:
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a torso simulating a torso of an animated being; a movable element coupled to the torso and simulating a movable body component of the animated being; a sensor within the movable element, the sensor being configured to sense a condition and to produce a sensed condition signal in response to the sensed condition; an actuator within the torso and coupled to the movable element; and a controller within the torso, coupled to the sensor and the actuator, and configured to activate the actuator to move the movable element in a direction away from the sensed condition to simulate life-like movement of the animated being. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 38)
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26. A method of actuating a toy that simulates an animated being, the method comprising:
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receiving a sensed condition at a portion of the toy that is coupled to a torso of the toy that simulates a torso of the animated being; producing a sensed condition signal in response to the sensed condition; determining how to activate a motor within the torso of the toy based on the sensed condition signal and based on an appropriate response from the toy; and sending a signal to an actuator within the torso to cause the motor to move the portion of the toy relative to the torso of the toy in a direction towards the sensed condition based on the determination to simulate life-like movement of the animated being. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 35, 36, 37)
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34. A method of actuating a toy that simulates an animated being, the method comprising:
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receiving a sensed condition at a portion of the toy that is coupled to a torso of the toy that simulates a torso of the animated being; producing a sensed condition signal in response to the sensed condition; determining how to activate a motor within the torso of the toy based on the sensed condition signal and based on an appropriate response from the toy; and sending a signal to an actuator within the torso to cause the motor to move the toy portion relative to the torso of the toy in a direction away from the sensed condition based on the determination to simulate life-like movement of the animated being. - View Dependent Claims (39, 40, 41, 42, 43, 44)
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45. A toy comprising:
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a head region formed in a configuration of an animal character; a touch-sensitive device in the head region, the touch-sensitive device configured to sense whether a user has touched the head region portion; and an actuator coupled to the head region and configured to move the head region including the touch-sensitive device in a direction relative to the sensed touch to simulate movement of the head region of the animal character in response to a sensed touch applied to the head region.
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Specification