Storage medium having game program stored thereon and game apparatus
First Claim
1. A storage medium having stored thereon a game program to be executed by a computer of a game apparatus which displays on a display screen a game image representing at least a portion of a virtual space in which a player object and at least another object appear, and which is operated using a pointing device that outputs input coordinates of a coordinate system on the display screen according to an operation performed by a player, whereinthe game program causes the computer to execute:
- first determination range setting that sets, in the virtual space, a first determination range based on virtually positioned coordinates and a facing direction of the player object, whereinthe first determination range is set in the virtual space as a range having a predetermined angle between a facing direction of the player object and a direction offset to a left side of the facing direction and the predetermined angle between the facing direction of the player object and a direction offset to a right side of the facing direction, based on the virtually positioned coordinates of the player object;
detecting input coordinates outputted by the pointing device in response to selection of the input coordinates on the display screen using the pointing device;
first action process that executes, when the input coordinates indicate that said another object is in the first determination range, a predetermined action between said another object and the player object; and
player object position update that updates, when the input coordinates indicate a position outside the first determination range, the virtually positioned coordinates of the player object stored in a memory such that the player object is moved toward the indicated position outside the first determination range.
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Accused Products
Abstract
A predetermined action is performed between a player object and another object positioned in a first determination range when a player designates said another object by controlling a pointing device. On the other hand, when the player performs an operation so as to designate said another object positioned outside the first determination range, a position of the player object is updated based on the designated position.
34 Citations
12 Claims
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1. A storage medium having stored thereon a game program to be executed by a computer of a game apparatus which displays on a display screen a game image representing at least a portion of a virtual space in which a player object and at least another object appear, and which is operated using a pointing device that outputs input coordinates of a coordinate system on the display screen according to an operation performed by a player, wherein
the game program causes the computer to execute: -
first determination range setting that sets, in the virtual space, a first determination range based on virtually positioned coordinates and a facing direction of the player object, wherein the first determination range is set in the virtual space as a range having a predetermined angle between a facing direction of the player object and a direction offset to a left side of the facing direction and the predetermined angle between the facing direction of the player object and a direction offset to a right side of the facing direction, based on the virtually positioned coordinates of the player object; detecting input coordinates outputted by the pointing device in response to selection of the input coordinates on the display screen using the pointing device; first action process that executes, when the input coordinates indicate that said another object is in the first determination range, a predetermined action between said another object and the player object; and player object position update that updates, when the input coordinates indicate a position outside the first determination range, the virtually positioned coordinates of the player object stored in a memory such that the player object is moved toward the indicated position outside the first determination range. - View Dependent Claims (2, 3, 4, 5)
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6. A storage medium having stored thereon a game program to be executed by a computer of a game apparatus which displays on a display screen a game image representing at least a portion of a virtual space in which a player object and at least another object appear, and which is operated using a pointing device that outputs input coordinates of a coordinate system on the display screen according to an operation performed by a player, wherein
the game program causes the computer to execute: -
first determination range setting that sets, in the virtual space, a first determination range based on virtually positioned coordinates and a facing direction of the player object, wherein the first determination range is set in the virtual space as a range having a predetermined angle between a facing direction of the player object and a direction offset to a left side of the facing direction and the predetermined angle between the facing direction of the player object and a direction offset to a right side of the facing direction, based on the virtually positioned coordinates of the player object; virtual input coordinate calculation that calculates, when the input coordinates are outputted, virtual input coordinates which are in the virtual space and overlap with the input coordinates on the display screen; first action process that executes, when the virtual input coordinates indicate that said another object is in the first determination range, a predetermined action between said another object and the player object; and player object position update that updates, when the virtual input coordinates indicate a position outside the first determination range, the virtually positioned coordinates of the player object stored in a memory such that the player object is moved toward the indicated position outside the first determination range. - View Dependent Claims (7, 8, 9, 10)
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11. A game apparatus which displays on a display screen a game image representing at least a portion of a virtual space in which a player object and at least another object appear, and which is operated using a pointing device that outputs input coordinates of a coordinate system on the display screen according to an operation performed by a player, the game apparatus comprising:
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storage locations; first determination range setting programmed logic circuitry that sets, in the virtual space, a first determination range based on virtually positioned coordinates and a facing direction of the player object, wherein the first determination range is set in the virtual space as a range having a predetermined angle between a facing direction of the player object and a direction offset to a left side of the facing direction and the predetermined angle between the facing direction of the player object and a direction offset to a right side of the facing direction, based on the virtually positioned coordinates of the player object; detection programmed logic circuitry that detects input coordinates outputted by the pointing device in response to selection of the input coordinates on the display screen using the pointing device; first action process programmed logic circuitry that executes, when the input coordinates indicate that said another object is in the first determination range, a predetermined action between the designated object and the player object; player object position update programmed logic circuitry that updates, when the input coordinates indicate a position outside the first determination range, the virtually positioned coordinates of the player object stored in the storage locations such that the player object is moved toward the indicated position.
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12. A game apparatus which displays on a display screen a game image representing at least a portion of a virtual space in which a player object and at least another object appear, and which is operated using a pointing device that outputs input coordinates of a coordinate system on the display screen according to an operation performed by a player, the game apparatus comprising:
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storage locations; first determination range setting programmed logic circuitry that sets, in the virtual space, a first determination range based on virtually positioned coordinates and a facing direction of the player object, wherein the first determination range is set in the virtual space as a range having a predetermined angle between a facing direction of the player object and a direction offset to a left side of the facing direction and the predetermined angle between the facing direction of the player object and a direction offset to a right side of the facing direction, based on the virtually positioned coordinates of the player object; virtual input coordinate calculation programmed logic circuitry that calculates, when the input coordinates are outputted, virtual input coordinates which are in the virtual space and overlap with the input coordinates on the display screen; first action process programmed logic circuitry that executes, when the virtual input coordinates indicate that said another object is in the first determination range, a predetermined action between said another object and the player object; player object position update programmed logic circuitry that updates, when the virtual input coordinates indicate a position outside the first determination range, the virtually positioned coordinates of the player object stored in the storage locations such that the player object is moved toward the indicated position.
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Specification