Method of animating a graphics character using fuzzy processing layers
First Claim
1. A computer implemented method of generating behavior of a graphics character within an environment including a selected graphics character and one or more graphics elements, the method comprising:
- generating pixel values to form an image of the environment from a perspective of the selected graphics character;
processing the image using artificial intelligence engine with one or more layers to determine an activation value for the graphics character wherein at least one of the layers is a fuzzy processing layer, directly applying pixel values to the fuzzy processing layer to generate the activation value, and generating the behavior of the graphics character based on the activation value, wherein the image comprises pixels and each pixel is processed by the fuzzy processing layer according to a fuzzy membership function to obtain fuzzy logic values to be used to determine the activation value, wherein the fuzzy processing layer applies fuzzy membership functions to each pixel value to obtain fuzzy weightings and the fuzzy weightings are according to one of the group consisting of;
the pixel'"'"'s leftness;
the pixel'"'"'s centreness;
the pixel'"'"'s rightness;
the pixel'"'"'s very nearness;
the pixel'"'"'s nearness;
the pixel'"'"'s farness.
0 Assignments
0 Petitions
Accused Products
Abstract
A computer implemented method of generating behavior of a graphics character within an environment including a selected graphics character and one or more graphics elements, the method comprising: generating an image of the environment from a perspective of the selected graphics character; processing the image using an artificial intelligence engine with one or more layers to determine an activation value for the graphics character wherein at least one of the layers is a fuzzy processing layer, and generating the behavior of the graphics character based on the activation value.
15 Citations
14 Claims
-
1. A computer implemented method of generating behavior of a graphics character within an environment including a selected graphics character and one or more graphics elements, the method comprising:
- generating pixel values to form an image of the environment from a perspective of the selected graphics character;
processing the image using artificial intelligence engine with one or more layers to determine an activation value for the graphics character wherein at least one of the layers is a fuzzy processing layer, directly applying pixel values to the fuzzy processing layer to generate the activation value, and generating the behavior of the graphics character based on the activation value, wherein the image comprises pixels and each pixel is processed by the fuzzy processing layer according to a fuzzy membership function to obtain fuzzy logic values to be used to determine the activation value, wherein the fuzzy processing layer applies fuzzy membership functions to each pixel value to obtain fuzzy weightings and the fuzzy weightings are according to one of the group consisting of;
the pixel'"'"'s leftness;
the pixel'"'"'s centreness;
the pixel'"'"'s rightness;
the pixel'"'"'s very nearness;
the pixel'"'"'s nearness;
the pixel'"'"'s farness. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
- generating pixel values to form an image of the environment from a perspective of the selected graphics character;
Specification