Game system playable by plurality of players, game apparatus and storage medium storing game program
First Claim
1. A game system for use with an associated display apparatus and configured to allow a plurality of players to play a game in which a plurality of displayed player characters search for an invisible non-displayed item, comprising:
- a game console; and
a plurality of hand-held game apparatuses, each including at least a controller with which the plurality of players can play a game and a sound output;
wherein said game console includes;
a processor for performing game processing in response to inputs from said controllers of said plurality of hand-held game apparatuses;
display programmed logic circuitry for displaying a result processed by said processor as an image on said display apparatus;
a field generator for generating a game field where at least one non-displayed item is located;
player character display programmed logic circuitry for displaying, according to inputs from said controllers of said plurality of hand-held game apparatuses, said plurality of player characters each corresponding to one of the hand held-game apparatuses, respectively;
non-displayed item data storage programmed logic circuitry for storing at least a position of said non-displayed item in said game field;
player position storage programmed logic circuitry for temporarily storing positions of said plurality of player characters in said game field that are operated by the plurality of controllers respectively;
a distance calculator for calculating a distance between said non-displayed item and said player character on the basis of a position of said non-displayed item and a position of said player character; and
instructing programmed logic circuitry for instructing, when it is determined that the position of at least one player character falls within a predetermined range from the position of said non-displayed item on the basis of the distance obtained by said distance calculator, the hand held game apparatus controlling said at least one player character to output a notification sound;
whereinsaid sound outputs of said hand-held game apparatuses output the notification sound when receiving the instruction by said instructing programmed logic circuitry and the sound is the same sound regardless of which particular player character'"'"'s position fell within the predetermined range.
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Accused Products
Abstract
A game system includes, for example, a game console and a plurality of hand-held game apparatuses functioning as an operating means. In the game system, a game for causing a plurality of player characters simultaneously displayed to find a hidden item in a game field is performed. Then, when a distance between a non-displayed item hidden, which is an object to be found, and the player character comes within the range of the predetermined distance, a notification sound that varies depending on the distance, for example, is output from a speaker of the hand-held game apparatus that operates the player character.
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Citations
12 Claims
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1. A game system for use with an associated display apparatus and configured to allow a plurality of players to play a game in which a plurality of displayed player characters search for an invisible non-displayed item, comprising:
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a game console; and a plurality of hand-held game apparatuses, each including at least a controller with which the plurality of players can play a game and a sound output; wherein said game console includes; a processor for performing game processing in response to inputs from said controllers of said plurality of hand-held game apparatuses; display programmed logic circuitry for displaying a result processed by said processor as an image on said display apparatus; a field generator for generating a game field where at least one non-displayed item is located; player character display programmed logic circuitry for displaying, according to inputs from said controllers of said plurality of hand-held game apparatuses, said plurality of player characters each corresponding to one of the hand held-game apparatuses, respectively; non-displayed item data storage programmed logic circuitry for storing at least a position of said non-displayed item in said game field; player position storage programmed logic circuitry for temporarily storing positions of said plurality of player characters in said game field that are operated by the plurality of controllers respectively; a distance calculator for calculating a distance between said non-displayed item and said player character on the basis of a position of said non-displayed item and a position of said player character; and instructing programmed logic circuitry for instructing, when it is determined that the position of at least one player character falls within a predetermined range from the position of said non-displayed item on the basis of the distance obtained by said distance calculator, the hand held game apparatus controlling said at least one player character to output a notification sound;
whereinsaid sound outputs of said hand-held game apparatuses output the notification sound when receiving the instruction by said instructing programmed logic circuitry and the sound is the same sound regardless of which particular player character'"'"'s position fell within the predetermined range. - View Dependent Claims (2, 3, 4)
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5. A game apparatus for a plurality of player characters displayed on a display to search for an invisible non-displayed item, comprising:
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a plurality of controllers; a sound output provided to each of said plurality of controllers; a processor for performing game processing in response to an input from said plurality of controllers; display programmed logic circuitry for displaying a result processed by said processor as an image; a field generator for generating a game field where the at least one non-displayed item is arranged; non-displayed item data storage programmed logic circuitry for storing at least a position of said non-displayed item in said game field; player position storage programmed logic circuitry for temporarily storing positions of said plurality of player characters in said game field that are operated by said plurality of controllers respectively; a distance calculator for calculating a distance between said non-displayed item and each of said player characters on the basis of a position of said non-displayed item and a position of each player character; and a notification sound generator for generating, when the position of at least one player character falls within a predetermined range from the position of said non-displayed item, at least one kind of notification sound on the basis of the distance obtained by said distance calculator, wherein said sound outputs of the controller controlling the at least one player character outputs the notification sound generated by said notification sound generator, said sound being the same sound regardless of which player character'"'"'s position fell within the predetermined range. - View Dependent Claims (6, 7, 8)
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9. A storage medium storing a game program that causes a game apparatus including a plurality of controllers, a sound output provided to each of said plurality of controllers, a processor for performing game processing in response to input from said plurality of controllers, and display programmed logic circuitry for displaying a result processed by said processor as an image to function as a game for searching for an invisible non-displayed item by a plurality of player characters simultaneously displayed on a display, said game program causing a computer of said processor to execute following steps of:
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a field generating step of generating a game field where at least one non-displayed item is arranged; a non-displayed item data storing step of storing at least a position of said non-displayed item in said game field; a player position storing step of temporarily storing positions of said plurality of player characters in said game field that are operated by a plurality of controllers; a distance calculating step of calculating a distance between said non-displayed item and each of said player characters on the basis of a position of said non-displayed item and a position of each of said player characters; a notification sound generating step of generating, when the position of at least one player character falls within a predetermined range from the position of said non-displayed item, at least one kind of notification sound on the basis of the distance obtained by said distance calculating step; and a sound outputting step of causing the sound output of the controller controlling the at least one player character to output the notification sound generated by said notification sound generating step, said sound being the same sound regardless of which player character'"'"'s position fell within the predetermined range. - View Dependent Claims (10, 11, 12)
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Specification